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Forums - Gaming - Opinion on future of poor selling quality games

Qwark said:
ChaosReich said:

Thats awesome to hear about Persona but like i said, in Niohs case, if that game cost around the average production budget of videogames then selling a little over a million isnt going to cover the likely 80+ million put into it. I could be completely wrong with how much the average game cost or with how much i assume Nioh cost. Like i said, i remember reading about the average prod budget of videogames on some site a few years back and can only assume its gone up

Leg me stop you there. Ratchet and Clank on PS4 had a budget of 35 million for both the movie and the game. Blockbustre titles cosy insane amounts of money due to time, marketing and much more marketing. I estimate budget if ni-oh at 15-20 million. And I am probably on the high side with that.

Wow, didnt know that about Ratchet, the new one is such an awesome game too. After reading all your responses, im finding out how off i was on just development costs, i am much more relieved now that my favorite game devs arent going to be sleeping in a cardboard box anytime soon.



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Shiken said:
Define selling poorly? Disgaea 5 sold about less than a million (about half in fact) yet much like the other 4 games that sold about the same or less, it is still profitable enough to continue the franchise. It is all about budget along with critical appraise. Sales don't need to reach high numbers so long as it is proportional to the cost.

I imagine P5 was very profitable as it sold very well for a niche game.

Wow, selling around 500,000 and still being profitable enough to warrent a sequal, thats amazing



Ka-pi96 said:
ChaosReich said:

Wow, selling around 500,000 and still being profitable enough to warrent a sequal, thats amazing

There's quite a few Japanese devs that can make profit from games with under 500k sales. The Hyperdimension Neptunia franchise is a pretty good example too. They only usually sell 100-200k at most yet they still release a tonne of them!

Damn, its a good thing i appreciate jap games i guess. Now im getting the feeling that a lot of american games are very much like its people; fat, bloated and lacking substance.



baloofarsan said:
ChaosReich said:

So far as i know, they both barely topped 1 million which isnt enough to pay for the average production cost this gen which i heard was between 80-120 million.

Besides that my question still stands being that there were lots of great games that didnt sell enough and some even died because of that such as Kingdoms of Amalur.

Here you have a list for your reading pleasure. Much of the budgets for the games is marketing.

https://en.m.wikipedia.org/wiki/List_of_most_expensive_video_games_to_develop

Holy Honolulu ba........loofarsan, i just read through that list and those development costs are cheap as shit. Even something like Destiny and GTAV didnt cost more than 140 mil to develop, that completely proves i was way off on dev cost, im so happy to be so wrong.



ChaosReich said:
Ka-pi96 said:

There's quite a few Japanese devs that can make profit from games with under 500k sales. The Hyperdimension Neptunia franchise is a pretty good example too. They only usually sell 100-200k at most yet they still release a tonne of them!

Damn, its a good thing i appreciate jap games i guess. Now im getting the feeling that a lot of american games are very much like its people; fat, bloated and lacking substance.

Haha you could say that.  Everyone once in a while you get a game like Witcher 3 or  The Last of Us, but they are more like the "pro athelete" and are the exception to the general rule.  =P



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Shiken said:
ChaosReich said:

Damn, its a good thing i appreciate jap games i guess. Now im getting the feeling that a lot of american games are very much like its people; fat, bloated and lacking substance.

Haha you could say that.  Everyone once in a while you get a game like Witcher 3 or  The Last of Us, but they are more like the "pro athelete" and are the exception to the general rule.  =P

The Witcher 3 is a powerful Polish game!



Nioh sold 1 million in it's first TWO WEEKS and you think it's barely cracked a million? HAHAHHAHA

Persona 5 selling bad?? HHAHAHA

Ok but seriously ... I don't know ... there's not much to do about a game selling poorly. Maybe rereleasing it a lot until it gets a respectable install base for a sequel



Leadified said:
Shiken said:

Haha you could say that.  Everyone once in a while you get a game like Witcher 3 or  The Last of Us, but they are more like the "pro athelete" and are the exception to the general rule.  =P

The Witcher 3 is a powerful Polish game!

Well that only help strengthen the point lol 😅



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ChaosReich said:
Ka-pi96 said:

There's quite a few Japanese devs that can make profit from games with under 500k sales. The Hyperdimension Neptunia franchise is a pretty good example too. They only usually sell 100-200k at most yet they still release a tonne of them!

Damn, its a good thing i appreciate jap games i guess. Now im getting the feeling that a lot of american games are very much like its people; fat, bloated and lacking substance.

Well we know how their creativity blossoms when they're confined to the budget of a mere 40m-



Shaunodon said:
ChaosReich said:

Damn, its a good thing i appreciate jap games i guess. Now im getting the feeling that a lot of american games are very much like its people; fat, bloated and lacking substance.

Well we know how their creativity blossoms when they're confined to the budget of a mere 40m-

Looks like the side effects of eating Taco Bell, I'm glad the budget went to recreating the experience.