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Forums - Nintendo - L.A. Noire will cost more on Switch than Ps4 and Xbox One

Nautilus said:
SpokenTruth said:
Some of you guys can't do math and logic at the same time or just want to blame Nintendo because you want to blame Nintendo.

Yeah, thats why I stopped answering here.People are more worried to maintain their conspiracy that Nintendo is a greedy and shady company instead of looking at things as they are.

Bingo



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Nintendo should take this $10 hit, instead of the consumer.



SpokenTruth said:
I even provided actual pricing for NAND flash.

All the facts, figures, prices and other numbers support the notion that $10 is above and beyond the price difference between using Blu-ray and cartridges. But apparently, it must be something Nintendo is doing...even if they can't say what that is other than jacking up the licensing fees. Which, by the way, hasn't been more expensive than Sony and MS since about 2003.

Carts don't use NAND flash though.




www.youtube.com/@Pemalite

RolStoppable said:
JRPGfan said:

This is why so often things are 10$ more expensive.... its nintendo's doing, not 3rd party.

But there are still so many holes in this explanation.

1. In Australia L.A. Noire is listed for the same price across all systems when the European price should scale to a difference of 20 AUD.
2. Puyo Puyo Tetris was $10 more despite fitting on a card that doesn't justify a price increase. In America it included key chains to justify the price increase somewhat, but in Europe the game was €10 more without any extras included.
3. RIME was announced as $10 more and added a goodie in response to the backlash. Clearly, the publisher knows that a $10 difference wasn't justified to begin with.
4. Wii U games were commonly more expensive than their PS3/360 counterparts despite shipping on discs all the same.

Claiming innocence on behalf of third parties is asinine because there are too many examples where the pricing of games can't be blamed on Nintendo's end.

I said that liek three times and used other examples where even the game is cheaper (i.e. FIFA18( on Switch in Aus, but some of these guys are hung up on ONE REGION.  There is more to it then just cart price.

 

 



 

 

Pemalite said:
SpokenTruth said:
I even provided actual pricing for NAND flash.

All the facts, figures, prices and other numbers support the notion that $10 is above and beyond the price difference between using Blu-ray and cartridges. But apparently, it must be something Nintendo is doing...even if they can't say what that is other than jacking up the licensing fees. Which, by the way, hasn't been more expensive than Sony and MS since about 2003.

Carts don't use NAND flash though.

I am pretty sure they do.  Unless they use NOR which would be just a bit looney.  

It's just an MROM chip, still uses NAND flash memory technology.



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I've read somewhere that the manufacturing cost of the 16GB NS cart is estimated to be around $7. So that extra $3 could come from the shipping/packaging/distribution/licencing etc. I think people forgetting that this is not a standard SD card or BL disc, therefore, by default, it will cost more. On the other hand if the game fully fits on the cart it doesn't require extra space on the system itself as access times are vastly superior to any disc based media. Considering the portability factor, I don't think that Nintendo had much choice to begin with. The only other viable option would be to add extra space to the Switch (256GB for example) and go with digital distribution only, but with current technology that would increase the price of the system by around $100 and surly, ditching physical media, would leave many consumers, to put it mildly, unhappy.



Nuvendil said:
Pemalite said:

Carts don't use NAND flash though.

I am pretty sure they do.  Unless they use NOR which would be just a bit looney.  

It's just an MROM chip, still uses NAND flash memory technology.

https://en.wikipedia.org/wiki/Mask_ROM
And:
https://en.wikipedia.org/wiki/NAND_gate
And:
https://en.wikipedia.org/wiki/Programmable_read-only_memory




www.youtube.com/@Pemalite

Definitely the game card format. Luxury gaming indeed.



RolStoppable said:
bonzobanana said:

I think your figures for cartridges cost are too low but don't have any concrete info to back that up. Where you are and how much do usb memory sticks cost with 32GB of flash memory, many of those are manufactured at very high volumes. Macronix have to make lower volumes of game cartridges and these game cartridges have a non standard interface and the cartridges have to be programmed with the game itself. I would of guessed about $10 for a 32GB cartridge or possibly a bit more. If 32GB of flash memory really is only $5 why are we stuck with only 32GB in the Switch? Maybe a 128GB Switch is incoming if flash memory really has fallen to very low prices. Strangely I'm normally the one stating components are actually cheaper to make than many others believe. It's nice to actually be on the other side for a change.

You are comparing Switch game cards which are read-only to storage that is rewriteable. It should go without saying that rewriteable space is much more expensive.

I don't think Macronix make ROMs anywhere close to a 32GB size. Check out their ROM sizes (note the small 'b' to indicate bits not bytes).

http://www.macronix.com/en-us/products/ROM/Pages/default.aspx

The Switch cartridge storage is likely rewritable for the chip itself but the cartridge pcb would prevent write access. However I would totally accept that there is a difference between flash memory that is constantly rewritten and flash memory that only has to be written to once and read back many times. Still the exact same technology though and I doubt a huge difference in price. It's probably just the difference between more extensive batch checks or one using a manufacturer's product that performs better for a high number of read operations compared to another that works well for a higher number of write operations.  Actual ROM chips nowadays are more bootstrap type chips as they are very expensive for their capacity. If the Switch actually used read only storage for its cartridges we would be looking at manufacturing cost being much more expensive well beyond the $5-10 we are debating for a 32GB cartridge.

Also hasn't Nintendo been using rewritable flash memory for a long time. I thought some of the 3DS games had cartridge game saves by making some of the flash memory rewritable for game saves. I don't think the Switch does this probably for increased protection of the software. 

Alternatively it may be that smaller Nintendo Switch cartridges can use ROMs but larger 32GB cartridges are forced to use rewritable flash memory.



Back in the day Nintendo also charged royalties on the cartridge itself and defined the print quantity. Or perhaps they expect less sales so need a higher tag to have roi.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."