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Forums - PC - THQ: "Warcraft has peaked"

Sqrl said:
ssj12 said:
cwbys21 said:
When WoW hits 11 or 12 million after Litch King comes out this guy will really have to eat his words.

was going to say something like this


The thing is WoW numbers, like all MMOs, are horribly inflated. They love to count canceled accounts, banned accounts, inactive accounts, mule accounts, etc... Its technically true that they've had that many subscriptions but its not true that that many people actively play the game which is the number that produces revenue for them, not their LTD accounts.

This used to piss me off as an EQ player too, UO, EQ, EQ2, WoW, etc.. they all do it. You won't see numbers go down until its obvious that they can't be going up because they pad it the best they can.

And just to state this, I'm not trying to take anything from WoW, it is tremendously successful and probably will be for quite some time.


 This does happen a lot, but the Wow numbers are actually current subscribers:

 

World of Warcraft's Subscriber Definition
World of Warcraft subscribers include individuals who have paid a subscription fee or have an active prepaid card to play World of Warcraft, as well as those who have purchased the game and are within their free month of access. Internet Game Room players who have accessed the game over the last thirty days are also counted as subscribers. The above definition excludes all players under free promotional subscriptions, expired or cancelled subscriptions, and expired prepaid cards. Subscribers in licensees’ territories are defined along the same rules.

 



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WiiStation360 said:
Sqrl said:
ssj12 said:
cwbys21 said:
When WoW hits 11 or 12 million after Litch King comes out this guy will really have to eat his words.

was going to say something like this


The thing is WoW numbers, like all MMOs, are horribly inflated. They love to count canceled accounts, banned accounts, inactive accounts, mule accounts, etc... Its technically true that they've had that many subscriptions but its not true that that many people actively play the game which is the number that produces revenue for them, not their LTD accounts.

This used to piss me off as an EQ player too, UO, EQ, EQ2, WoW, etc.. they all do it. You won't see numbers go down until its obvious that they can't be going up because they pad it the best they can.

And just to state this, I'm not trying to take anything from WoW, it is tremendously successful and probably will be for quite some time.


This does happen a lot, but the Wow numbers are actually current subscribers:

 

World of Warcraft's Subscriber Definition
World of Warcraft subscribers include individuals who have paid a subscription fee or have an active prepaid card to play World of Warcraft, as well as those who have purchased the game and are within their free month of access. Internet Game Room players who have accessed the game over the last thirty days are also counted as subscribers. The above definition excludes all players under free promotional subscriptions, expired or cancelled subscriptions, and expired prepaid cards. Subscribers in licensees’ territories are defined along the same rules.

 


EQ had something similar, yet when EQ2 came out they showed no decline in subscriptions a few months later despite the game being damn near vacant....now I can accept that a lot of folks didn't outright cancel their EQ1 accounts and were just playing EQ2..but I know a lot of people did cancel them as well.

I was part of MMO gaming for the first 8 years of its popularity so you'll forgive me if I am a bit skeptical of the companies that host them, as a group they are notoriously full of crap when it comes to this stuff.

Again I actually like WoW, but I'm not buying the 10m subscribers...call me a synic /shrug.



To Each Man, Responsibility

If you don't believe that, then there is something you can believe because Blizzard cannot lie about it. Their yearly revenue, especially when they are merging with Activision. Their yearly revenue was 1.3 billion last year.



In other news, the global consumption rates of Cheetos and Mountain Dew have also peaked. Experts are baffled.



"'Casual games' are something the 'Game Industry' invented to explain away the Wii success instead of actually listening or looking at what Nintendo did. There is no 'casual strategy' from Nintendo. 'Accessible strategy', yes, but ‘casual gamers’ is just the 'Game Industry''s polite way of saying what they feel: 'retarded gamers'."

 -Sean Malstrom

 

 

RC Cola: Coke has peaked.



http://i14.photobucket.com/albums/a324/Arkives/Disccopy.jpg%5B/IMG%5D">http://i14.photobucket.com/albums/a324/Arkives/Disccopy.jpg%5B/IMG%5D">

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Bodhesatva said:
RC Cola: Coke has peaked.

 Leo-j: Wii sales have peaked.



 

 

 

Guitar Hero 3/ Smash Hits

THQ

stfu



WiiStation360 said:
The only reason to develop fantasy MMOs anymore, is if you think you can steal players from WoW. You hope that either they get bored and want to try something else (unlikely), or you think your game will be better (doubtful). Good luck with that.


Is Warhammer a fantasy MMO? I was under the opinion it was part fantasy part steampunk tech like things. Like... Orcs have weird robots or something like that... and like... Humans in the future.... eh i forget.

I could be far off though as Warhammer is just to expensive of a hobby.



Sqrl said:
ssj12 said:
cwbys21 said:
When WoW hits 11 or 12 million after Litch King comes out this guy will really have to eat his words.

was going to say something like this


The thing is WoW numbers, like all MMOs, are horribly inflated. They love to count canceled accounts, banned accounts, inactive accounts, mule accounts, etc... Its technically true that they've had that many subscriptions but its not true that that many people actively play the game which is the number that produces revenue for them, not their LTD accounts.

This used to piss me off as an EQ player too, UO, EQ, EQ2, WoW, etc.. they all do it. You won't see numbers go down until its obvious that they can't be going up because they pad it the best they can.

And just to state this, I'm not trying to take anything from WoW, it is tremendously successful and probably will be for quite some time.


You may have a point, but the WoW structure is quite unique. People don't have multiple characters or mules. Well, they do, but its all grouped as 1 account. Unlike games like Runescape where each account is one character, in WoW each paying account simply enters you into a personal lobby consisting of as many as a hundred of your characters. It's not uncommon for a single player to have a main, mule, and a half dozen lower level characters.

 What I'm getting at is the fact that WoW has 10 million subscibers is even more amazing when you realize their competitors fight to have 10% of that and they are all including mules/alternates in their counts when WoW is not.



bahh who cares I rather play a game with 1 million players then 10 million like WoW has..

WoW's PvP or RvR SUCK!

that game has seariously got downhill since the start



If it isn't turnbased it isn't worth playing   (mostly)

And shepherds we shall be,

For Thee, my Lord, for Thee. Power hath descended forth from Thy hand, That our feet may swiftly carry out Thy command. So we shall flow a river forth to Thee And teeming with souls shall it ever be. In Nomine Patris, et Filii, et Spiritūs Sancti. -----The Boondock Saints