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Forums - Gaming - Free version of Dragon Quest 1 (reward for beating DQ11).

very nice reward for completing the game, good stuff.



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Cough, cough, forget this. I'm making the killer version of the game

Joking aside, this is pretty cool. Considering this is the first time any Dragon Quest game has been put on any online e shop of any sort.



Cerebralbore101 said:
vivster said:

If you go by overall content and quality of course not but why would you do that? For JRPG fans it's highly beneficial to have played all DQs from 1 to 8. It gives perspective and shows what has improved and what stayed the same. They're also all loosely connected. The early DQ games are still pretty awesome games that encourage highly tactical play. DQ1 especially where you play completely without a party, so every action you take counts.

Anyone who hasn't played the original games doesn't know why this series is so awesome and special. It plays completely different from FF.

It's not just quality and content that makes these games outdated. They are grindy and formulaic. The battle systems are overly simplistic. Like you said DQ has only a single party member, that can perform all range of spells and attacks. That makes it simplistic, not strategic. The art can be low quality, and the game can still be good. The content can be short and lacking, and the game can still be good. But DQ 1-3 aren't fun anymore on a game design level. 

People would be better off reading an article about how the DQ games improved over the years, than picking up DQ 1-3. It's just not worth slogging through hundreds of hours of gameplay just for the perspective that a five minute read can give you. 

I would suggest people play DQ V, DQ VIII, and DQIX. Those are the ones that stand the test of time. There are too many good JRPGS and too many good games in general for me to suggest to a modern 20 something that he go back and play DQ 1-3. 

You're confusing different game design with bad game design. DQ is specifically built the way it is and not because of the lack of talent. The simplicity makes it difficult because you have to make every decision count with your limited rounds and options. Having only one party member in DQ made it a game of risk and reward as you have to min-max your damage with your health loss and knowing when to buff, when to heal, when to strike and which targets to eliminate first. It's a completely different playstyle than with your usual party. And as with all DQ games you never really become OP. This is a deliberate design choice that makes DQ different from contemporary JRPGs.

I just played through all early DQs recently, some of them remastered, and it was a blast. I certainly wouldn't have that much fun with FF1-3, which actually aged badly.

Also I wouldn't suggest DQ1 to a 20 something anyway. I probably wouldn't recommend DQ at all. It's for people who love JRPGs in their core and not just for flashy graphics and a decent story. DQ is for people who like turn based games and random encounters and even among supposed JRPG fans those mechanics are debated. DQV and DQVIII aren't even that different from the rest. They are just a bit flashier and got more exposure. It's the same with FFV which is clearly the superior game to FFVI but never really connected with the main stream because it's too JRPG.

DQ isn't bad game design, it's specific game design for a certain audience. That's also why it never grabbed hold in the west.



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