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Forums - Gaming Discussion - Emulation - The Legalities, Ethics, Benefits and Drawbacks

SvennoJ said:
Pemalite said:


Virtual Machines and Emulation aren't as different as you think.
Many Virtual Machines emulate various pieces of hardware.

Virtual Machines can run brand new pirated games.
In-fact, nVidia has Virtual GPU Passthrough to allow said games to work. - http://www.nvidia.com/object/dedicated-gpus.html

Virtual Machines can be bundled with anything you want.


False. Games are still being Made for DOS and thus DOSBox. The Homebrew and indie scene is alive and well.

Plus Gog.com will often repackage allot of older games with DOSBox and sell them to you that way.

Plus because Gog.com games are DRM free, they are ripe for people to copy.

Also, some emulators do support playing a game directly from the optical Disk.


Well, when I see threads promoting HZD running in a virtual machine on hardware it was not intended to run on, I'll be in that thread :p
Same for DOSBox in that case. Yet DOSBox really isn't the same thing as nobody is selling DOS games to run solely on original DOS machines.

I just find it shameful that Cemu 'trusts' their users not to use pirated software, yet apparently doesn't trust them with their own software, so they add DRM to basically sell the full emulator to patrons. At least VMWare locks out OSX and maybe other things.

If it weren't for dosbox the only option to play dos games would be to run it in DOS. So you've just given a very strong argument FOR emulation, as it greatly benefits IP owners.



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SvennoJ said:

Same for DOSBox in that case. Yet DOSBox really isn't the same thing as nobody is selling DOS games to run solely on original DOS machines

Retro City Rampage 486 is a commercial DOS game that was released in 2015. There was also ports to the Playstation 4, PSP, 3DS, Xbox 360, iOS, Android etc'.

And it also works under DosBox.


SvennoJ said:

Well, when I see threads promoting HZD running in a virtual machine on hardware it was not intended to run on, I'll be in that thread :p

Microsoft uses virtualization in conjunction with emulation to achieve it's backwards compatability with Xbox 360 titles on the Xbox One.

SvennoJ said:

Well, when I see threads promoting HZD running in a virtual machine on hardware it was not intended to run on, I'll be in that thread :p

That will happen one day.

You can for instance virtualize a windows environment on a Linux/Mac OSX machine and then run a windows emulator from there. Once Playstation 4 emulators are up to snuff, the same thing will be possible.

But I think you might be confusing Emulation and Virtualization a bit. They have similarities and they both do emulation to various degrees, but their goals/objectives are vastly different.



--::{PC Gaming Master Race}::--

WagnerPaiva said:
I emulated a bunch of Master System, SNES, NES and Genesis games in january, at my vacation. Only played each one for a couple of hours, do not know if this is the real way to make it leagl, but deleted after 24 hours, as a friend told me is the right way to do it.
It is amazing how many great games are lost in time because the hardware is obsolete. The PS3 was a great way to keep PS1 games alive, but I do not own a PS3 anymore.
I don´t know, life is short, there are other stuff we have to do, how much time one really has to play games, right?
It is like collecting stuff: I think life is too short to collect anything, it´s pointless. If I have no use for something, I give it away.
Sometimes I wish I had it again, but it vanishes really fast.
Emulation is a way to realize you do not really want or need something...

Lol, don't believe your friend. That's a myth. Yet a nostalgia filled afternoon with a bunch of old games isn't doing any harm. Might have been more fun with an actual mini Nes, yet Nintendo refuses to sell them... What can you do.



Safiir said:
SvennoJ said:

Well, when I see threads promoting HZD running in a virtual machine on hardware it was not intended to run on, I'll be in that thread :p
Same for DOSBox in that case. Yet DOSBox really isn't the same thing as nobody is selling DOS games to run solely on original DOS machines.

I just find it shameful that Cemu 'trusts' their users not to use pirated software, yet apparently doesn't trust them with their own software, so they add DRM to basically sell the full emulator to patrons. At least VMWare locks out OSX and maybe other things.

If it weren't for dosbox the only option to play dos games would be to run it in DOS. So you've just given a very strong argument FOR emulation, as it greatly benefits IP owners.

I'm not against emulation in general. It becomes questionable when it enables piracy of current software.

PCSX2 with disc support, awesome. It would be nice if Sony would endorse it and deliver the bios in a legal way. Why don't they buy the project, make it so it only works with discs or logged into an account, add digital store access, and provide it for free, problem solved. But that would probably be too risky, too easy to hack and cause more piracy. Pirates ruin it for everyone.



All this talk of running games off disk - aren't there legit programs out there for virtual disk drives, in which you load an image of a disk same way you put a disk in a real drive? Or is that how CEMU is used already?



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SvennoJ said:
CladInShadows said:

I feel I can make the argument with a little more weight behind it because I'm not actually getting something I didn't pay for. If all I'm doing is giving the impression that piracy is 0.0001% more prominent than it is, then I can sleep at night with that on my conscience.

I think your analogy is placing a much greater weight on my action than is the reality of downloading an ISO. IF there is a download counter (and I'm having a hard time finding any that are visible to the public), then I'm raising it by 1 when there's thousands or 10s of thousands or even 100s of thousands of downloads already occurring. The "damage" you talk about is already done. And it's indirect damage. It's a singular count on a site that is really only going to be accessed by people that are already familiar with (and are considering) piracy. My 1 download isn't doing anything. You can make it into something larger than it is and try and spin it a different way, but it isn't harming the industry.

True.

But I'm not placing greater weight on your action, just saying that the weight is equal to anyone else donwloading an ISO. Every single one is minor and insignificant on its own. Just semantiscs. Nothing to lose sleep over :)


Actually that bittorrent with the counter I ran into was from a Reddit, now taking a closer look at it I'm amazed at the hypocrisy. Apparently Cemu has DRM build in and you only get access to Botw if you're a patron. Which can be circumvented by running it off-line which reduces the speed the emulator runs at. I'm not making this shit up:

Hi, when I try to launch the emulator, it appears for a millisecond then it disappears. Now it just doesn't launch at all. What can I do? EDIT: Just fixed my problem. version 1.7.3d downloaded from this subreddit didn't work as it requires a serial number given to the patrons of the patreon page.

Is it running for you now? If so what processes did you do?

Ah, I had to download the official public version from the website unfortunately.

Quick way to get around the DRM built into CEMU--disable your internet while you're booting it up so it can't dial home, BUT be aware when you do that, CEMU runs in 'slow' mode. It dipped MK8 to around 35-40fps, when I can run it at 60FPS otherwise. I'm on a 4670k @ 4.4GHz, GTX 1080, 16GB RAM.

I have the same problem. Your 1.7.3d version does not work. <> must have got cemu 1.7.3d to run by getting it from the patreon page. 1.7.2 is what's available to non-patreon users and it doesn't run BotW or support the type of update you need to use if you have a .wud for the game.

What a bunch of hypocrits.

Yeah, I get what you're saying. I'll just point out again that I'm not actually downloading anything I didn't pay for.  So while I am just one extra number like everyone else, my action has considerably less impact due to the purchase aspect alone (assuming others didn't buy the game like I did).  But anyways, I know what I'm doing is illegal. But I also know what I'm doing is ethically sound, as far as my ethics are concerned. So I'm fine with it. I don't need to do it much anymore anyways unless I have an issue ripping my discs.

That CEMU thing reminds me of a couple of the early NES and SNES emulators, where the free version didn't have sound, while the paid version did.  That was quickly done away with, though, once the big names like Nesticle and SNES9X hit the market.  Technically, they're just offering "perks" to their patrons, but it still smells fishy. I would hope that these features don't remain forever behind a pay wall, but who knows?  My interest in Wii U emulation is pretty much null at this point since my PC isn't quite up to snuff.



arcaneguyver said:
All this talk of running games off disk - aren't there legit programs out there for virtual disk drives, in which you load an image of a disk same way you put a disk in a real drive? Or is that how CEMU is used already?

1. There are ways to mount a drive using a disc image, yes.

2. Not sure about CEMU, but most disc-based emulators will allow you to run a game from an image in addition to a physical disc.  Ther performance is almost always better using the image.



arcaneguyver said:
All this talk of running games off disk - aren't there legit programs out there for virtual disk drives, in which you load an image of a disk same way you put a disk in a real drive? Or is that how CEMU is used already?

Depending on country, making an image of a disk and throwing it on a virtual disk drive is illegal.



--::{PC Gaming Master Race}::--

I missed this before, very well written article on the ethics and legalities of emulators
http://www.pcgamer.com/the-ethics-of-emulation-how-creators-the-community-and-the-law-view-console-emulators/
It also touches on the dangers of Cemu as a closed source project.

I can agree with most of that except this:
"Piracy is wrong," Cifaldi said when we talked over Skype. "It does hurt the industry. But I don't think blaming emulation is the way to go on that.… I can go buy rat poison right now. That doesn't mean I'm going to make someone drink it. So blaming the existence of emulation for piracy, I don't buy it. I don't buy that argument."

If 99% of buyers of rat poison use it to poison people, you bet your ass it would become illegal. Ofcourse I don't know how many people play pirated copies on emulator, yet it sure is a far larger percentage than those making people drink rat poison...


Anyway as long as usage is small (which it seems it is) no real harm done

It's impossible to prove how many people pirate games for the sake of emulation, but there are still countless ROM sites distributing games that have been on sale on Nintendo's Virtual Console or in re-releases like the Mega Man Legacy Collection. In Breath of the Wild's case, many illegal downloads could be headed for hacked Wii U consoles. Dolphin emulator developer Pierre Bourdon, who goes by the handle delroth, actually argued that a very small fraction of the gaming audience uses emulators. In the latest stable release of Dolphin, the development team added an opt-in statistics gathering dialogue that users encounter when they first run the emulator, asking to collect anonymous data. Obviously some users will decline, but Bourdon told me their numbers indicate around 50,000 daily users. For comparison, Nintendo sold around 20 million GameCubes and 100 million Wiis. If half of Dolphin's users opted in, that's still less than one percent of the console audience.



SvennoJ said:

I missed this before, very well written article on the ethics and legalities of emulators
http://www.pcgamer.com/the-ethics-of-emulation-how-creators-the-community-and-the-law-view-console-emulators/
It also touches on the dangers of Cemu as a closed source project.

I can agree with most of that except this:
"Piracy is wrong," Cifaldi said when we talked over Skype. "It does hurt the industry. But I don't think blaming emulation is the way to go on that.… I can go buy rat poison right now. That doesn't mean I'm going to make someone drink it. So blaming the existence of emulation for piracy, I don't buy it. I don't buy that argument."

If 99% of buyers of rat poison use it to poison people, you bet your ass it would become illegal. Ofcourse I don't know how many people play pirated copies on emulator, yet it sure is a far larger percentage than those making people drink rat poison...


Anyway as long as usage is small (which it seems it is) no real harm done

It's impossible to prove how many people pirate games for the sake of emulation, but there are still countless ROM sites distributing games that have been on sale on Nintendo's Virtual Console or in re-releases like the Mega Man Legacy Collection. In Breath of the Wild's case, many illegal downloads could be headed for hacked Wii U consoles. Dolphin emulator developer Pierre Bourdon, who goes by the handle delroth, actually argued that a very small fraction of the gaming audience uses emulators. In the latest stable release of Dolphin, the development team added an opt-in statistics gathering dialogue that users encounter when they first run the emulator, asking to collect anonymous data. Obviously some users will decline, but Bourdon told me their numbers indicate around 50,000 daily users. For comparison, Nintendo sold around 20 million GameCubes and 100 million Wiis. If half of Dolphin's users opted in, that's still less than one percent of the console audience.

That was a great article. Regarding Cifaldi's comment, I definitely agree with him more than you do.  But we really need to separate emulation and piracy.  Emulation is emulation, and piracy is piracy.  Do some (most?) emulator users pirate games?  You bet your ass they do.  But for as long as I can play a legal game on an emulator at the same time someone can play a pirated game on the actual hardware (with much greater ease and much lower cost), we have to stop thinking that emulation and piracy are the same thing.

I'd be curious to know what percentage of total pirated console games (maybe even broken down by console?) is played on an emulator vs how much is played on the original hardware.