The first of our colleagues to actaully finish the game is Rob Taylor, deputy editor of Xbox World 360 magazine, and below he tells us (as best he can) what it feels like to be the first person to finish GTA in the world. Lucky bastard.

You're the first games writer to have finished GTA IV, how does that feel?

Pretty darn sweet to be honest, I allowed myself a quick smug grin when the Rockstar guys told me! It's funny; I didn't actually really get to play as much as – say – the Benelux journos we met while up in Chelsea (we were based in Rockstar's actual offices and I think I racked up 25 hours at the final count, while they were ensconced in their hotel rooms playing up to 11 hours a day!) and I also had to write down some fairly comprehensive tips for the first batch of missions so actually I got off to a slow start.

On day two though, I flew through a major batch of the story missions without messing up once and then on the final day a Rockstar PR sidled up to me pretty late on while I was swearing my head off at getting stuck during a mission called 'A D*** B*** S**** C***' (edited to avoid spoiler) and said "Keep pushing on, you're actually nearly there. The missions are meant to be tough near the end!". It's true; the final couple of missions are rock, but after a couple of retries I finally made the breakthrough. And boy did I feel relieved; to have missed out that late on after all that, ahem... 'hard work' would have been hard to take.

How hard has it been to keep it all a secret?

Well, I've been threatened with physical violence more than a few times by mag colleagues after my constant stream of GTA enthusiasm threatened to get a bit too spoiler-intensive! Generally though, it'd be a shame to ruin the surprises for anyone else; GTA IV single player simply has to be played on your lonesome to be fully appreciate it for what it is: a true milestone in videogames. Likewise, my review in Xbox World 360 (out Wednesday 23rd April) talks more in general terms rather than getting into specifics... I can tell people why they have to buy this game, but I'd rather not tell them everything that transpires while doing so.

How did it all pan out then? Where did you play it?

So we got the call from Rockstar to come up on the March 26 and play for three straight days in a row – including a Saturday! We'd usually kick off at 9 or 10ish in the moring, play until 8 or 9 at night, then go eat, then crash before getting up the next morning and do it all over again. Sat in front of a 60" LCD screen in a dark room for nigh on 30 hours – now that's hardcore! Every GTA fan's dream though, huh?

How hard did you find it, playing it under so much pressure? Did you die a lot?

Definitely. It's funny, I actually had another colleague in the room with me, who also got real close to finishing. We were always comparing stats though, and I think I'd died 40-odd more times than he had by the end of the game. And failed, like, 50 missions! So I think in my rush to get through the game my skills let me down once or twice(!) The pressure to plough through as much as humanly possible did get irritating at times – especially when you get stuck on a certain mission – but you want to soak in as much atmosphere for your readers, cover as much ground as possible... all while taking over 4000 words worth of notes on a nearby laptop! It was the ultimate mix of fun and high pressure.

 

How different is the game from the others?

It's certainly tighter, both in terms of the way Liberty city is structured and the way in which the narrative feels more movie-like than before. Otherwise, everything feels as if it's been given the next-gen treatment; in particular the driving and shooting are light years ahead of past GTAs. Overall, it's a stratospheric leap forward, beyond anything I'd imagined.

Was the game everything you expected? Or are there some surprises?

That's a tricky question. It certainly exceeded my expectations, while there are so many small, chucklesome Easter Egg-style surprises that you're constantly shaking your head at just how savvy a developer Rockstar really is – light years ahead of its contemporaries. Again though, it's hard to be specific without venturing into the spoiler region... sorry!

In terms of the time it takes to finish, how does it compare with others in the series?

That's a hard question to answer really. I finished the story mode in 24 hours, without skipping cut scenes, but I literally blitzed through and hardly took on any side missions. If I was to play it again (which I will be, right on launch day!) I'd say to wrap up the story will take at least 40 hours at a normal pace, plus another – say, 25? – to wrap up the remainder of the missions. In truth though, you could be paving the streets of Liberty City in a year's time and still not have discovered everything. Plus, if you're a 360 owner, there's the promise of downloadable content to come...My advice is: just kick back, take your time and breathe every fresh sight and sound in, don't simply rush through just to finish it before your mates. I wish I'd had that option!

How many "Woooaah, Jesus that's amazing!" moments did you have?

Without giving away any spoilers; lots! I think, overall though, it'll be three overall things that entrance GTA fans like never before. The City is one, with a lighting engine that has to be seen to be believed, plus the incredible dialogue and characterisation is genuinely Oscar-worthy and Niko Bellic is absolutely the most amazing protagonist in any game I've ever played. Finally, multiplayer of course!

Are the GTA fans going to happy with the new game, do you think?

Obviously, you can't make everyone happy all of the time but if any GTA fans aren't happy with IV, they need to take a good long look at themselves. Seriously though, this game is going to make a lot of people very happy.

Did you get a chance to play much multiplayer? Did you get your ass kicked by the Rockstar guys?

Yes, Xbox World 360 actually snagged a whole day playing against Rockstar PRs and devs in a exclusive feature a month or so back. Rather than simply go with the whole Deathmatch and Capture the Flag stuff, they've genuinely taken their time creating some amazing new modes that'll do the business online. Mafiya (a chaotic, mission based affair), Cops 'n' Crooks (one team try to capture the other) and Hangman's Noose (players team up to take an army of AI SWAT troops) were our personal faves...

If you had to pick a favourite out of all the games in the series now which one would it be?

GTA IV. By a country mile. It craps on all the others – even the mighty Vice City – from a height equivalent to the Statue of Happiness. Believe me, GTA IV is even better than the hype suggests!