StarOcean said:
DQ fans, like myself, are very protective of the series from changing too much. The Japanese fans are even more passionate. For example, DQ9 almost had a action-like system but that REALLY pissed fans off so they scrapped the idea. Seems they slightly revived the idea in the PS4 ver. But since it is still turn based they probably don't care. I just wonder what benefit it provides since in ARPGs it doesnt stop you from getting hit -moving from enemy. But if you can avoid hits, I can see this being very cool. |
I could see it being used for avoidance. I could also see positioning being important, where some attacks do AoE damage and you have to position yourself well to get the most out of it. Or perhaps inflict damage in a straight line across the battlefield. Or do more damage from the side or behind. Kinda like how Chrono Trigger's moving enemies had similar effect only in this case you can also move, making it a more active system.








