Rogerioandrade said:
Veknoid_Outcast said:
Well, gameplay is the result of the interaction between the player and a set of rules and mechanics. There's a lot of room for subjectivity in that interaction.
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But every player may react to different elements of gameplay, despite of how perfect it can be. That´s about tastes and that´s why there are different genres of games. Some people, for example, never dig into racing games, no matter how good the gameplay may be. I believe that a reviewer should analyse gameplay elements on how they work technically, rather than analysing them on how they work for him personally.
As another example, I think Tekken is excellent but I never get used to the controls. I always preferred the Virtua Fighter approach to the mechanics of 3d fighting games rather than Tekken. But I can´t say the gameplay is bad just because I don´t like it. I just prefer it to be different but as it is , and as it proposes to be, the controls and mechanics work pretty well.
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But when you say "good" gameplay...who is setting that standard? Who determines what makes a great racing game or a great fighting game?
I just don't think it's possible to objectively measure a video game, outside of a tech analysis like a Digital Foundry article. So much of a game is how we as players respond to it. Two players can experience the same set of mechanics in entirely different ways. Let's take the hot-button topic du jour, Breath of the Wild, as an example. Reviewer A and reviewer B play the game. They both summarize accurately (and objectively) the mechanics of breakable weapons. Reviewer A lists breakable weapons as a con, since it made the gaming experience frustrating for him. Reviewer B lists breakable weapons as a plus, since it made the gaming experience more challenging for him. Who's right?
A review can't just be a laundry list of modes and technical benchmarks. There needs to be analysis, commentary, insight. This all comes from personal standards and experiences.