Malistix1985 covers most of the ground here, and I do agree that the game is very fun and a great step for what was, honestly, a failing genre.
My 2 cents is that it does miss some of the interconnected strategy from 4, in that to really build a huge metropolis, you'd have to fully flesh out a region with small towns first and rely on other cities you've built to make bigger cities grow. There was a lot of very long planning you'd have to use to make it all work, and with Cities Skylines, you can basically take a small town and turn it into a huge city with little more than time. Still a fun process, and the transportation stuff is really cool and fleshed out, but it's definitely a more mellow experience than SC4. After building up one massive city, I didn't feel super compelled to do it again, since every time it would basically be the same process.
ALSO big thing to consider for a console port is that the game is really strengthened by mods. You can greatly expand your options with highway, UI, and structure mods that both make the game more interesting and ultimately fix some of the game's issues with larger cities. I had a massive problem with having enough graveyards to collect the dead after my city became huge, and no amount of built-in solutions made it better. So I downloaded higher-capacity crematoriums off of steam workshop and the problem was totally solved. The game occasionally doesn't have the means to solve all of the problems it throws at you, as a lot of the buildings seem better suited for mid-sized towns at most, and you'll often be confused as to how to fix enormous issues going on in bigger cities, which without mods I'm not sure what you'd do.
Still a fun game, but these sim management games are always better on PC, and that's coming from a diehard console loyalist.