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Forums - Gaming - The Cinematic Experience in Games

KLXVER said:
Trunkin said:

I didn't really think TLoU balanced gameplay and cinematics particularly well either, and it is the primary reason why I question if "filmic" storytelling can ever be effectively utilized in gaming. I thought the gameplay segments messed up the pacing of the story, and the cinematic segments screwed with the immersion of the gameplay. Things didn't really start to click for me until Fall, and by then the game was almost over.

There will always be a bit of an awkward transistion between the two I think, but I just thought TLOU did a better job than most with it.

Ah, well, I would definitely agree with you there, then. At least from Fall to the end.



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Telltale's The Walking Dead.



ClassicGamingWizzz said:
Veknoid_Outcast said:
No, I don't think it has to do with people trying to conjure an excuse to downplay the success of PS4. It's just that a lot of people, myself included, don't think cinematic pretensions add much value to games. In many instances, they actually detract from the experience.

Movies and video game just don't mesh well. A few short cut-scenes to bridge the action is one thing, but the adoption of the storytelling mechanics of movies is another altogether.

The point of a game is interactivity. It's about how a player interacts with a set of rules and mechanics. The will of the player and the plan of the developer come together and create gameplay. Movies, conversely, have no interactivity. The player, or viewer in this case, is a passive onlooker. The movie is always the same. Nothing the viewer does changes what's onscreen.

If you adopt the storytelling demands of movies, your game will suffer as a result. Why? Because you're chipping away at player agency, the thing that makes the video game medium special.

I understand and respect the folks who prefer cinematic, story-driven games. I'm glad the industry provides for them. Personally, though, I think the two media should stay away from each other.

What series or ips or games do you think are cinematic story driven games that are ruining the media, examples pls.

Ruining the medium? I don't think I mentioned that. Notice in the final paragraph I go out of my way to acknowledge all the fans out there who enjoy cinematic, story-driven games. I'm simply sharing my personal perspective on game design; I'm not trying to force that perspective on others.

If you need examples, I can point to dozens. Here's an in-depth look at The Order if that helps you understand my point of view: http://gamrconnect.vgchartz.com/thread.php?id=199376



KLXVER said:
Sure its exciting to see Drake and his brother drive fast on a bike while shooting at a car that chases them, but what are YOU the player really doing in these instances? Its cool to see Drake climbing up ledges while stuff comes crashing down towards him and the ledges keep breaking to almost make him fall, but again what are YOU doing?

This is why I stopped caring about Uncharted. When Uncharted 3 came out I saw a 30 min gameply video and when I reached that section in the game myself, I felt like I had already played it once. Sure watching is not 100% of the experience, but I swear for me it was at least 90%



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Deus Ex (2000) - a game that pushes the boundaries of what the video game medium is capable of to a degree unmatched to this very day.

Give me a game like Megaman 3, SMB3, ALTTP or DKC to a game like Metal Gear Solid 4 any day of the week. I prefer games that are almost pure gameplay because they almost never get old. Do you know how many times I have beatn SMB 3 since 1990? Countless! And it never gets old. But I think I've beaten MGS 2 maybe... twice? Three times tops.

I'm sure someone out there just has a fetish for story-heavy games and that's fine. But I really think games that focus on gameplay have better replayablity for most people.



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pokoko said:
I don't understand why people get so upset about "cinematic games". I've grown tired of hearing the complaints.

Just don't play the kind you don't like.

Problem solved.

I also will never understand the need to set up a strict definition for what makes up a "game". For me, as long as people are enjoying the experience, I don't give a cat's rear-end if it's more game than movie or movie than game. The important part is that a lot of people like it.

This !

And i love uncharted, Tlou, heavy rain ! 

If you like fps go play fps, if you like sport games go play them, and lets us play uncharted type of game because we love them ! i hate FPS or racing game, and its not for this i want them to die...



I don't think cinematic games are bad "per se". I think that choice-based games like TWD or Until Dawn work, because they take advantage of the interactivity that videogames have. So they differenciate themselves from movies. I'm not convinced about games like The Order, for example. It has little gameplay value, and you can't even "play" with the story. I still think that videogames excel when they use their own arms to tell a story. The Last Guardian is a perfect example.



Playing through Uncharted 4 now, I hate all the cut scenes. Too many of them. And if you hit skip cinematic, you get a long load time. Usually longer than the damn scene would have took to play out.

Stuff like that ruins it for me. I don't want to watch the story. I want to play the game. This is the heaviest on cut scenes Uncharted has ever been. I think Uncharted 2 balanced it perfectly. The cut scenes in Uncharted 4 feel a bit intrusive for me.

So, maybe it's not just full cinematic games like Until Dawn that have that problem. In fact, I enjoyed Until Dawn. I am pretty much forcing myself to finish UC4.



cannonballZ said:
Playing through Uncharted 4 now, I hate all the cut scenes. Too many of them. And if you hit skip cinematic, you get a long load time. Usually longer than the damn scene would have took to play out.

Stuff like that ruins it for me. I don't want to watch the story. I want to play the game. This is the heaviest on cut scenes Uncharted has ever been. I think Uncharted 2 balanced it perfectly. The cut scenes in Uncharted 4 feel a bit intrusive for me.

So, maybe it's not just full cinematic games like Until Dawn that have that problem. In fact, I enjoyed Until Dawn. I am pretty much forcing myself to finish UC4.

I agree completely. Uncharted hit that sweet spot between arcade action and scripted set-pieces. That balance was lost in Uncharted 3 and 4.

I do encourage you to finish Uncharted 4, though. After Chapter 17 it gets a lot better. Far fewer scripted events and cut-scenes and a lot more improvisational combat.



Veknoid_Outcast said:
cannonballZ said:
Playing through Uncharted 4 now, I hate all the cut scenes. Too many of them. And if you hit skip cinematic, you get a long load time. Usually longer than the damn scene would have took to play out.

Stuff like that ruins it for me. I don't want to watch the story. I want to play the game. This is the heaviest on cut scenes Uncharted has ever been. I think Uncharted 2 balanced it perfectly. The cut scenes in Uncharted 4 feel a bit intrusive for me.

So, maybe it's not just full cinematic games like Until Dawn that have that problem. In fact, I enjoyed Until Dawn. I am pretty much forcing myself to finish UC4.

I agree completely. Uncharted hit that sweet spot between arcade action and scripted set-pieces. That balance was lost in Uncharted 3 and 4.

I do encourage you to finish Uncharted 4, though. After Chapter 17 it gets a lot better. Far fewer scripted events and cut-scenes and a lot more improvisational combat.

Yes it does, that's where I started disliking the game and don't want to play it again having to go through all that at the end again. To each their own. I enjoyed the exploration and stealth sections the most in U4.

At least I enjoyed the cut scenes in U4. They were drawn out in rottr so I skipped them. GTA 5 trying to be funny, too slow delivery, skip. FC4 the worst, lengthy and unskippable. I switched inputs to watch TV while the game was rambling on. Long live rumble notifying me when I had control back.

Characters talking or briefing while you're already on a mission works fine. Or like HL2 where you can still walk aroound a pick up stuff while they're talking. It's annoying when they restrict your movement speed during talky sections though. And in RE7 you also can't open doors while talking. Uncharted 4 does enroute briefing / talking very well, continueing the conversation when you return. It's a bit of a mix of everything unfortunately, something for everyone to like and dislike.