Factory door prices are no where near the level stated on this thread. People seem so out of touch with reality and have been looking at too many of those sites that use retail prices to gauge the cost of manufacturing goods. However what Nintendo has is a large bill for research and development of the Nintendo Switch. Let's say 400 million dollars (I don't know the true value) and they have to start clawing that back before they even start to make a profit. Let's say the Switch costs $90-120 to manufacture a boxed unit. You have to add on top some sort of amount for R&D. For the first 2 million consoles you add $50 per unit you have already made back a quarter of your R&D costs bringing the cost to $170 then allowing for transportation, import duties, Nintendo profit, wholesaler profit and retailer profit you end up at $300. Within in that also is allowance for marketing costs, faulty units etc, other costs in bringing the product to market.
As time goes by and R&D costs have diminished, production costs have slightly reduced and one off costs have reduced (like higher initial marketing) you either enjoy more profit or if the hardware isn't selling as well you use those reductions to reduce the price to the consumer.
I suspect Nintendo are milking early adopters to pay for a big chunk of R&D costs and later pricing will be a lot more reasonable. I don't see it sustainable at current pricing.
There is nothing of great value in the Switch I'm sure, certainly not the 720p display or the nvidia chipset. When it comes to the controllers Nintendo normally use established low cost components in new and innovative ways. I don't know how the HD feedback works but I'm sure when we get the teardown it will be based on fairly low cost components. Certainly NFC reading chips and infra red cameras are incredibly cheap so little cost there.









