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Forums - Sony - PS4 update 4.50 adds PS4 Pro boost mode, improves gameplay without patch

Really nice news. While i understand Sony's desire to ensure the Pro is fully compatible with the original, the lack of native performance boosts was a bit of a bummer. Opening it up as an optional feature is a welcome work around.



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KBG29 said:
Barkley said:

You'll be lucky if the PS5 has 64gb of ram. xD

16x increase in RAM has been the standard between PS consoles in the past. So that would mean the PS5 should have 128GB of RAM. With diminishing returns, even the standard increase won't offer the same impact, having half the standard leap really won't even move the needle. People are going to either have to come to terms with console generations being much longer or increases being incredibly minimal, because the days of 6 years of advancement blowing people away are over.

You keep saying this 16x thing, yet you aknowledge that having half the standard leap wouldn't really move the needle that much. Its a tsrange contradiction.

Here are the two things to consider.

We are at a time when the difference in power usually only amounts to better rez and higher framerates. Now remember that unlike PCs, consoles ever need to only get to 60fps. And regardless of what some may tell you, anything above 4k rez is just a waste of resources. In the same way how if it takes 100k polygons to make a hyper realistic car model, throwing 1M polygons at it is just being wasteful. With the PS5/XB2, we are going to see 4k across the board and most games running at 60fps. Reason being is that on the geometry standpoint, not much can be done from where we currently are at. 

Secondly, you need to understand what that Ram is being used for. Keep in mind that all the great stuff you are seeing on the PS4/XB1 todayare using only around 5GB of Ram. 5GB!!! The simple question then is this? If you can do this with 5GB, what do you need 64GB for? Also remember, that in game design a lot of things don't scale with directly.

eg. A character models on the PS1 could like 500 polygons. On the PS2 it could be like 10k. On the PS3 like 40k. On the PS4 like 60K. On the PS5 it could actually remain the same or go up by just around 5k. Because you don't need more polygons to build an already well built model. Same applies for a lot of other things in a game engine. Take a game like horizon for instance. What do you think that same game will be on the PS5? All the level geometry is already there so they don't need to throw more polygons at it. Only things that would really change are higher rez textures, higher resolution, better lighting, better LOD and generally better post processing. 

We are reaching a point where game performace and art direction  will take centre stage over graphical fidelity because there isn't gonna be that much to differentiate games simply on how thy look anymore. And they sure as hell won't need 64GB of ram to do that.

In summary, its not that the PS5/XB2 CAN'T have 32GB/64GB of ram, its that they don't need to. They would be just fine with as little as 20GB or evn 16GB. There are lots of other areas in thehardware design that will benefit from the next gen leap. Areas people don't typically talk about. Like memory bandwidth and storage bandwidth. Those two areas will actually have a more impactful showing on next gen hardware than ram quantity or even processor power.



Good comparison for Bloodborne



 

again not my gif, ignore the disrespectful title



Qwark said:
Barkley said:

You'll be lucky if the PS5 has 64gb of ram. xD

It will probably be a 10TF system with a decent CPU and 20GB ram tops. It will probably also have a SSHD so it's going to be a console that I'd more aimed at performance than a pretty picture. 

Not at all, you are lowballing a lot.

on the GPU end, right now we have a 14nm polaris GPU capable of 5.3TF when not "console clocked". Dropping that to 7nm (which is gonna happen) wouldn't just give us an at least 2 fold increase in core count in that GPU but will also allow it to be clocked higher. Think as high as 2Ghz. All in all that amounts to lik a 4x increase in performance. And this is before taking into account any other tech advancements in the design of said GPU. I don't see the PS5/XB2 having anything less than a GPU capable of at least 12TF-16TF. Its noteven about pushing the envelope. Its about just using what will be available then. Naga20 is supposed to be a 12TF GPU du out in 2018. PS5/XB2 coming in 2020 could likely mean they would be using navi instead which will be in th 16TF-18TF power band range.

Also, with memory we are gonna likely see a two tier memory system. The APU will come with its own 16GB of HBM2 ram; would result in not just massive performance boost but a more straight forward design. Then we will have a seperate memory pool of around 4GB of DDR3/4 ram thats dedicated to the OS. Bith two ram solutions combined will probably cost as much in 2020 as it does now to throw in 12GB of GDDR5 ram intoa console.

As for storage, it won't be an SSHD. But more likely an nvme m.2 SSD. Not only is this much smaller, the performance it offers on tab to even an SSD is too much to ignore. Looking at 3GB/s transfer speeds versus 550Mb/s on the SSD and no more than 250MB/s on any kinda SSHD. To put this into perspective, a 250GB nvme SSD today costs $130 today at retail. %12GB cost $300. Those prices are gonna crash in the next year or two as everyone will be making those kinda drives. By the time these console ome along, we probably would be able to get 512 drives for as little as $70 at retail which would translate to around $40 at bulk OEM prices. Sony or MS won't focus on giving large SSD sizes, 512GB will be enough with the option to download to external drives or upgrade your drive as you see fit.



Wait wut.

So... If i have a ps4 pro then framerate should improve even without the pro patches? that's legit if true.

Would like to see some demos with this patch to compare the differences. That might actually make me buy a pro.



Currently own:

 

  • Ps4

 

Currently playing: Witcher 3, Walking Dead S1/2, GTA5, Dying Light, Tomb Raider Remaster, MGS Ground Zeros

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Mafioso said:
REDZONE said:

So the Xbox S has an option to improve frame rate or not?

It improves it automatically in most games, by way of the faster CPU speed. No patch ot toggle options needed.

With the boost in PS4 Pro cpu speeds, not sure why it also was not automatic to begin with. If a game is v-sync'd, then its v-sync'd, and should be an improvement in hitting the target framerate nonetheless.

You do know this enables them to run at a higher framerate or stable in most cases.So what you are basically saying is that any game with bad or unstable framerate on ps4 or pro would automatically run smoother on the OneS.



ps3-sales! said:
Wait wut.

So... If i have a ps4 pro then framerate should improve even without the pro patches? that's legit if true.

Would like to see some demos with this patch to compare the differences. That might actually make me buy a pro.

Yes. Notably, the Witcher 3, AC:Unity, and Bloodborne run significantly better. Those are the ones that caught my attention at least 

REDZONE said:
Mafioso said:

It improves it automatically in most games, by way of the faster CPU speed. No patch ot toggle options needed.

With the boost in PS4 Pro cpu speeds, not sure why it also was not automatic to begin with. If a game is v-sync'd, then its v-sync'd, and should be an improvement in hitting the target framerate nonetheless.

You do know this enables them to run at a higher framerate or stable in most cases.So what you are basically saying is that any game with bad or unstable framerate on ps4 or pro would automatically run smoother on the OneS.

Users are also claiming better texture streaming, more consistent resolution for games with dynamic resolution (so a game that would regularly dip to 900P might barely scrape that now) and improved load times. A little more advanced than just leveling out the framerate. The extent of Beast Mode remains to be tested by Digital Foundry though, can't wait



Zekkyou said:
Mafioso said:

It improves it automatically in most games, by way of the faster CPU speed. No patch ot toggle options needed.

With the boost in PS4 Pro cpu speeds, not sure why it also was not automatic to begin with. If a game is v-sync'd, then its v-sync'd, and should be an improvement in hitting the target framerate nonetheless.

It was the X1S's GPU, not CPU. It was a 7% boost if i remember correctly.

Exactly both things aren't comparable. 7% GPU boost for XB1s VS 113% GPU boost + 30% CPU boost for Pro.

XB1s had only a few fps gains in GPU bound games (execpt for one game, Project Cars during the rain with 3-5 fps improvement but that was the exception, not the rule), no fps improvements for CPU bound games (like Fallout 4 or AC Unity). 



Ruler said:

Good comparison for Bloodborne



 

again not my gif, ignore the disrespectful title

Oh baby. I'm going to have to check this out later on today. 



Howdy, thought everyone might like a summary for this long thread. Here's all the impressions posted here, along with some video links. As with all individual impressions, keep in mind that people have differing views of what constitutes a framerate improvement, and sometimes are wrong that there is one at all. (This is especially true since a very large portion of the below impressions come from one user.)

TOTAL GAMES: 64
GAMES WITH NO IMPROVEMENT SEEN: 8
GAMES REPORTED TO CRASH OR RUN WORSE: 3*

*Note that crashes may be unrelated to Boost mode

GAME LIST
Arcania - Framerate improvements
Assassin's Creed Black Flag - No visibile improvements
Assassin's Creed Unity - Large framerate improvements
Boost mode only
Boost mode only
Assetto Corsa - Framerate improvements
Boost mode only, video is only 30fps so little evidence
Attack on Titan - Framerate improvements
Batman Arkham Knight - Framerate improvements
Boost mode off/on, Batmobile play
Batman The Telltale Series - Framerate possibly improved, still bad
Battlefield 4 - Framerate improvements in multiplayer
Boost mode only
Bioshock Infinite - Framerate improvements
Bloodborne - Framerate improvements in the rare cases where it drops far, but little visible difference during regular gameplay. Much faster load times.
Boost mode on/off
Boost mode off/on
Broforce - Improved framerate, but still not smooth
Boost mode only
Call of Duty Ghosts - Better hold to 60fps in multiplayer
Contrast - Framerate improvements
Costume Quest 2 - Framerate improvements
Dark Cloud 2 - No visible improvements
Darksiders 2 - Framerate improvements, tearing gone
Dark Souls III - Framerate improvements, still framepacing issues.
Boost mode off/on
Daylight - Framerate improvements
Dead Island - Still stuttery, no visible improvement
Dead Nation - Framerate improvements
Destiny - Slightly faster load times
Dishonored - Framerate improvements
Dragon Age Inquisition - Maybe minor framerate improvements
Boost mode only
Dragon Quest Builders - No visible improvement
Driveclub - Framerate already locked 30fps, no improvement. Motion blur sometimes slightly improved.
Dying Light - Framerate possibly improved, but also report of added stuttering
EDF 4.1 - Framerate possibly improved
Everybody's Gone to the Rapture - Framerate improved, but still issues
The Evil Within - Framerate greatly improved, especially when not letterboxed. Faster load times
Boost mode off/on
Final Fantasy XIV - Improved framerate in populated zones
Boost mode off
Boost mode on
Boost mode only
Furi - Framerate improvements, much less tearing
Grand Theft Auto V - Improved framerate in city driving
Boost mode only
Grow Home - Very stuttery, no visible improvements (possibly worse?)
Homefront Revolution - Framerate improvements
Just Cause 3 - Framerate greatly improved, especially during explosive chaos.
Boost mode only
Boost mode off/on
Killzone Shadow Fall - Minor framerate improvements
Boost mode off
Boost mode on
Legend of Kay - Framerate improvements
Lords of the Fallen - Framerate improvements, tearing much reduced
Mad Max - Framerate improvements
Marvel Ultimate Alliance - Framerate improvements. Faster loading times.
Oddworld New and Tasty - Framerate improvements
Project Cars - Framerate improvements, though still some issues in crowded wet conditions
Boost mode only
Pure Pool - Framerate improvements
Rainbow 6 Siege - Framerate greatly improved in uncapped Terrorist Hunt mode.
Boost mode only
Resident Evil 5 - Framerate improvements
Resident Evil Revelations 2 - Framerate improvements, but also report of crashing
Boost mode on
Boost mode off
Saints Row 4 - Framerate improvements, but still not consistent
Shadow Warrior - Large framerate improvements
Sleeping Dogs - Framerate improvements on foot, but still issues when moving quickly in cars
Boost mode only
Soma - Crashes, or runs inconsistently and worse than without boost
Star Wars Battlefront - Framerate improvements
Street Fighter V - Faster load times
Table Top Racing - Framerate improvements
Tales from the Borderlands - No comparisons given
Boost mode only
The Talos Principle - Framerate improvements
Boost mode only
Tembo the Badass Elephant - Crashes. May be unrelated to boost mode
Tomb Raider - Framerate improvements
Trivial Pursuit Live - Still stuttery, no visible improvement
Until Dawn - Framerate improvements
Boost mode only
The Vanishing of Ethan Carter - Framerate improvements
Warriors Orochi 3 Ultimate - Framerate improvements
War Thunder - Framerate improvements
Witcher 3 - Framerate improvements in previous problem areas. Much faster load times.
Boost mode off
Boost mode on
Boost mode only
Yakuza 0 - Framerate improvements, most tearing eliminated

Videos at the Link vvv

http://m.neogaf.com/showpost.php?p=229714867