binary solo said: Too much hype IMO. I hope the game lives up to it, but the pedestal it's been put on is already so high that it will take a lot for the game to live up to the hype. I am looking forward to it, but I am not mega excited for it. And I do care about story and script, so if that's meh that is a concern. And I think we can all mostly agree the GG has always been pretty good in the gameplay and gfx department but it's been their story / campaign that has been criticised as weak. Also the reason HZD is compared by some to Zelda: they both have words starting with Z in the name? |
i honestly have no more worries about this game anymore. And just like you I was in the worried about the story camp.
But from all the previews I have watched, two things are clear; they all started from the beginning of the game and they all said the begining explains thinsg and sets you up for the journey ahead.
But the thing that actually gave me comfort, was one previewer saying they can see exactly where the story is going and that its kinda cliche. Now some may see that as a bad thing, but I have come to learn that some of the best stories are usually those super simple straighforward stories. Not every dev can tell a complex tale. Just look at the Zelda games, or any super hero movie (except the dark knight) for reference.
as far as story goes, I can almost pretty much tell you what i think will happen. Alloys tribe is attacked, she sets out to find the attackers. Along the way learns more about the world and what happens. And what happens is probably that there was some sort of war and human beings went from making drones to having full blown AI. Then we had a "skynet/matrix" like event and then machines started making machines who in turn went to war with man; man lost. Fast forward 1000 years later and we have the game we are playing now.
Or at least something like that.
On another note, what I particularly love are the enemy designs. Not just how they look but how relevant they are. All the machines are designed to serve a purpose in their mecha ecosystem. All machines have their own beavioural trees, but even better, how you engage any enemy changes simply by which combination of enemies are together.