SvennoJ said:
It seems the reviewer is blaming his discomfort on all the minor issues, plus he played the game without VR first and is comparing it to that, and probably trying to play it like that as well. Anyway most of the stuff he complains about is easily fixed. Turn off the blurring, reset viewpoint while leaning slightly back to make sure the floating arms always stay a little behind, turn subtitles off, don't open the UI with you head in the scenery duh. The other stuff he blames for his nausea is there to make you feel less discomfort, but you can turn on smooth transitions to crouching instead of the instant perpective shift.
But he's right about the cutting to 2D cutscenes and that it diminishes the impact of the cutscenes, because they're not in VR duh. And the shifts in viewpoint when you get into a prerecorded animations when climbing a ladder for example can be intrusive, especially when played standing and you're currently not facing towards the ps camera. In those animations the game you will assume you are, so you're suddenly facing the wrong way.
But this VR may make the jump scares even scarier, but it loses the more slow-burning sense of dread that comes slowly stalking through the house and spotting all of the gruesome little details. Erm, no, just no.
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Agreed. Especially with the last bolded part. I played the RE7 demo a few times and thought it was great. Then, after they updated it for VR, I tried it again. Even though I already knew exactly what would happen, there was this newfound sense of dread. There was even a cold sweat in my armpits that I don't think ever happened playing a horror game.
I know everybody has different opinions. I don't know how he reached some of his conclusions, though. I've said tube and again that Sony is my least favorite gaming company (of the big three) so the fact that I can't stop raving over PSVR and RE7 must mean something!