Burnout Paradise completely ruined the Burnout franchise imo. It destroyed the Burnout DNA. And they didn't bother to make a new Burnout again.
Burnout Paradise completely ruined the Burnout franchise imo. It destroyed the Burnout DNA. And they didn't bother to make a new Burnout again.
Mar1217 said:
Great way to dumbdown a scenario that we know nothing about ... I'm pretty sure FFX did use that base for it's scenario though ... turned out freaking well. |
Which is why I've been very clear to say that's it's nased off my impressions of the trailer, and not that it HAS ruined the series, but based on how it looked from the trailer it more than likely will. They could M Night me, and it could be amazing.
| Vinther1991 said: Burnout Paradise completely ruined the Burnout franchise imo. It destroyed the Burnout DNA. And they didn't bother to make a new Burnout again. |
Yeah I would like a new burnout, those games are fun as hell. RIP i guess
Metroid: Other M
Should have never given the Metroid franchise to a terrible developer (although Sakamoto is equally to blame for that game being terrible, probably even more so).
"The strong do what they can and the weak suffer what they must" - Thoukydides
Assassins Creed Unity/Rogue
Crash Bandicoot: The wrath of Cortex
Spyro: Enter the dragonfly
Need for Speed: Prostreet/undercover/shift/world/shift 2/the run/rivals/
Call of Duty Ghosts
Pokemon Black/White(not 2) and XY
Bet with Intrinsic:
The Switch will outsell 3DS (based on VGchartz numbers), according to me, while Intrinsic thinks the opposite will hold true. One month avatar control for the loser's avatar.
SegataSanshiro said:
ROFL here we go U JUS H8 it cuz hair...
That's a huge post but here are some basic points (a top 10 list if you will): |
1. That is fixed in the Definitive Edition on PS4 and Xbox One. But DMC Devil May Cry's style of combat manouvre is a little different tha previous Devil May Cry games as you said and its more about crowd control than fighting singular enemies which it does do well with the arsenal of weapons you have. A different style of Devil May Cry that is a mixture of God of War's crowd control fighting style and Devil May Cry's fighting game like combo centric battle system. Yes the game's new style still allows a variety of creative combos by the player which is what I look for in a Devil May Cry game. Its a reboot so you shouldn't expect the exact same style of game.
2. Yes colour coated enemies reduced that combo centric fighting system to a more simple one which was a problem. I didn't say the game is devoid of any problems but you can gloss over this relatively minor annoyance because of the way it is done. Red and blue colour coated enemies appearing at the same time forced you to change your fighting style on the fly while dealing with them. It required you to strategise and required better adaptation during a battle.
3. Aerial combat is easier than in previous games because it takes a differnt approach to aerial combat. Its less about staying in the air and more about being as efficient as you can be in the air as enemies are weaker when juggling them and you have to try to stay in the air to defeat them as quickly as you can and try to slam them hard when coming back to the ground. A different approach and less challenging doesn't make it worse. I don't agree with difficulty being the only measure of how good a games mechanics are, if that was true Dark SOuls would have the best mechanics in video games but it doesn't have as good combat mechanics as any of the huge hack and slash games.
4. Style system is easier than most Devil May Cry games but not all. Its definitely more difficult and better compared to the first Devil May Cry game where you could mas buttons to get an S in combat. Here you have to do a variety of combos with different weapons like Devil May Cry 3. Sure Devil May Cry 3 has better combat but I never said that wasn't the case either and in terms of style system, both are really good.
5. Any game with combat is easier when playing at higher framerates. As for boss battles I agree, those were weak in DMC Devil May Cry. The Vergil one was pretty good and so was the Ninja enemy that was not a boss but a very technical battle.
6. You didn't menhtion how the camera in DMC Devil May Cry is better than every other Devil May Cry games. Some Devil May Cry games have had horrible cameras that have negatively affected the combat. In Devil May Cry the boss fight with Griffon was one of the worst boss fights in any game I've played because you couldn't even see where he was due to the camera which was centred on the ship instead of him. Also all the platforming segments in that game and many normal fights were poor due to the camera. Same with Devil May Cry 2 and while the sequels were better they still had issues. This game did not have camera issues. And platforming is also a part of the game and I am someone who looks at the overall quality of the product as well and that is why DMC Devil May Cry is the best Devil May Cry game.
Motorstorm 3
Killzone: Shadow Fall
Assassins Creed 3
LittleBigPlanet 3/Vita/PSP
I'm sure there are more but I'm tired XD
2018 Hit List: Shadow of the Colossus, Detroit, Dreams, Spider-Man, God Of War, Days Gone, Medievil, Tomb Raider 3, RDR2
SSX PS3
Crash PS2 days
2018 Hit List: Shadow of the Colossus, Detroit, Dreams, Spider-Man, God Of War, Days Gone, Medievil, Tomb Raider 3, RDR2
onionberry said:
Yeah I would like a new burnout, those games are fun as hell. RIP i guess |
EA shut down Criterion who developed them though if you want more Burnout then you should play NFS Hot Pursuit and Most Wanted the newones which were also dveloped by Criterion and are similar in many ways.






I don't think any franchise can be totally ruined. There's always a way back.
That said, a few games pop into my head as titles that sunk a lot of momentum.
Halo 4 - 343 focused on story, graphics, and world-building at the expense of level design, AI, and engaging gameplay. Cribbing so many features from Call of Duty turned out to be a big mistake.
Resident Evil 6 - the fifth game was light on horror but provided some excellent coop gameplay. 6 on the other hand is weighed down by cinematic ambitions, and just not much fun to play.
Killzone 2 - fans are going to hate me for this but the second game moved away from what made the original great: sympathetic characters, weapons with secondary fire, multiple playable characters, diverse levels, and a gripping sci-of storyline.
Duke Nukem Forever - years of development hell turned a once subversive series into a punchline.