Neodegenerate said:
zorg1000 said:
Your original statement was that handhelds arent a selling point outside of Japan and that we can use that to predict it will sell like Wii U. And yes 3DS selling 4x as much as Wii U outside of Japan directly disproves your point. Switch could sell like Wii U but it won't be because handhelds hold no value outside of Japan.
Also 7 launch titles is outdated info.
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I said they arent a major selling point which is completely different than saying they arent a selling point. Dont twist it to fit your narrative. Though, i dont think a 2 or 3 hour battery life is going to lend much to the handheld side argument.
3ds outselling wii u doesnt disprove my point at all. You are still screaming handheld handheld and ignoring the console first marketing from Nintendo themselves. Furthermore, if you want to keep screaming handheld handheld i refer back to the huge price cut the 3ds needed early in its life to get to the point it is now and remind you that the switch is more expensive.
Edit: also on your launch number, ok 9 now? And yet still only one major franchise
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it seems like we've simply been misunderstanding each other, so on my part Im sorry about that.
All i was trying to say is that we cant assume Switch will sell Wii U numbers in America/Europe since 3DS shows there is still a sizeable market for Nintendo products in those regions, obviously it comes down to execution but it proves the potential is there.
I think the main reason that Switch is currently being labeled as a home console by Nintendo is because of some of the things you said like price, size, battery life and because 3DS is still selling decently and still has decent software support.
I think this will all change by Fall 2018, by then 3DS sales and support will have dried up and a Switch revision will be available that is cheaper, smaller, has longer battery life and will be considered the 3DS successor.
As for launch lineup, I will agree that it is pretty underwhelming outside of Zelda but i believe it is far better to have a modest launch lineup with a consistent post-launch release shedule (Switch) instead of a big launch lineup followed by a large drought (3DS/Wii U).