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Forums - Gaming - Is PSVR Sony's next Vita?

 

IS PSVR Sony's next Vita?

Nope. 110 44.53%
 
Probably. 118 47.77%
 
What!? The Vita was a huge success! 19 7.69%
 
Total:247
DeZA said:
look, its good you enjoy vr but calling my post dumb is pretty much confirming your disregard for human health.

its amazing how you and a few people can play vr for as long as you want without any pain (and i salute you), but don't be ignorant to the fact that you are in the minority.

the truth is, vr has caused more pain than enjoyment for the majority.

I agree that his tone is wholly unneeded, but you're last line is as hyperbolic as it is baseless.



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Normchacho said:
DeZA said:
look, its good you enjoy vr but calling my post dumb is pretty much confirming your disregard for human health.

its amazing how you and a few people can play vr for as long as you want without any pain (and i salute you), but don't be ignorant to the fact that you are in the minority.

the truth is, vr has caused more pain than enjoyment for the majority.

I agree that his tone is wholly unneeded, but you're last line is as hyperbolic as it is baseless.

i think my tone is totally fine, especially when i'm dealing with someone who makes false statements about something he hasn't even tried or has any interest in and claims they are fact because boogie said so



DeZA said:
look, its good you enjoy vr but calling my post dumb is pretty much confirming your disregard for human health.

its amazing how you and a few people can play vr for as long as you want without any pain (and i salute you), but don't be ignorant to the fact that you are in the minority.

the truth is, vr has caused more pain than enjoyment for the majority.

your tunnel vision makes you think you are in the majority lol... 

The millions of vr users say otherwise. 



It's expensive af, and they need to do something to prevent the motion sickness.

I want vr to be huge tho. Playing eve and ED on vr is something every gamer should try.



rodea_sky_soldier said:
It's a fail for sure. They was able to sell just 750k~ when the estimates was like 2 million. I call a big flop. (and no one is talking about)

The only big flop was that estimate. It's like me estimating the Switch selling 10m by the end of April with zero info and then a random person on the internet calling it a flop for not selling that much.

Doesn't make much sense, does it?



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KBG29 said:
JustThatGamer said:

I think VR definitely has a place in the videogame industry, preferably at arcades & theme parks. Personally I don't want to sit at home wearing one of those cumbersome contraptions. Also, I typically play games with others, story & multiplayer, so the shared big screen experience is a must.

Nowadays on the rare occasions I do play games alone I'd prefer to feel comfortable than more immersed, nothing wrong with people embracing VR but it's just not for me.

Fair enough.

I really would prefer that VR at home becomes big, more so than in arcades and theme parks though. I would love to see a future where you can buy a VR system for $5,000 that has cutting edge tech, the most percise motion tracking, and industry leading screen tech. I would totally be in the market for that kind of stuf.

I think one day when the technology is better I'd be all for it, like for example having 2 people simultaneously using VR headsets playing on the same console/PC together, that could be pretty cool. Also I think we need far more powerful machines to run the top quality AAA experiences without compromise. And obviously in the future the headsets will be sleeker and therefore more comfortable. 

I see a future for home VR but I think it's too soon for me to buy into it for the foreseeable future. 



If by next vita, you mean having superb games like Uncharted, Little Big Planet, Killzone, Gravity Rush, Soul Sacrifice, Tearaway, etc, then count me in!



JustThatGamer said:
KBG29 said:

Fair enough.

I really would prefer that VR at home becomes big, more so than in arcades and theme parks though. I would love to see a future where you can buy a VR system for $5,000 that has cutting edge tech, the most percise motion tracking, and industry leading screen tech. I would totally be in the market for that kind of stuf.

I think one day when the technology is better I'd be all for it, like for example having 2 people simultaneously using VR headsets playing on the same console/PC together, that could be pretty cool. Also I think we need far more powerful machines to run the top quality AAA experiences without compromise. And obviously in the future the headsets will be sleeker and therefore more comfortable. 

I see a future for home VR but I think it's too soon for me to buy into it for the foreseeable future. 

are you special? its ok now



rodea_sky_soldier said:
It's a fail for sure. They was able to sell just 750k~ when the estimates was like 2 million. I call a big flop. (and no one is talking about)

If 750k is accurate then rigs sold well enough to be owned by 1 in 7 psvr owners, that's great! - but here's the thing, you can't sell stock you don't have, there's a significant supply chain issue that has been present since launch, and shows no signs of going away.

There are thousands of gamers in Japan still waiting for their preorders from before launch, to be fullfilled.



DeZA said:
look, its good you enjoy vr but calling my post dumb is pretty much confirming your disregard for human health.

its amazing how you and a few people can play vr for as long as you want without any pain (and i salute you), but don't be ignorant to the fact that you are in the minority.

the truth is, vr has caused more pain than enjoyment for the majority.

http://gamrconnect.vgchartz.com/thread.php?id=225033&page=1#

Looks like 87% of PSVR owners are happy with their purchase on this site, so I'm assuming if has caused more enjoyment than pain.
The remaining 13% are sad owners (not my wording), could be motion sickness or just not the games and graphical quality that they wanted.

There are plenty options to reduce motion sickness, yet a lot of it can be prevented by simply getting used to it. It's a bit like getting new prescription glasses. At first everything seems to be moving a bit wrong and the frame seems to stick in your fov, until after a few days your brain adjusts and the view stabilizes and the edges seem to have faded away. Taking the glasses off still works, you're not unlearning previous correlations. Or compare it to learning to step on/off an escalator. It becomes second nature until you step on a broken one.

Ofcourse the tech is still a bit expensive to find out you're one of the unlucky ones that easily gets sick. Yet a first 15 minute experience resulting in motion sickness doesn't mean you'll be stuck with it. Doom made people sick too on PCs when it came out, some games still do. It didn't doom 3D games, and refinements have been made to reduce motion sickness.

A lot of it comes down to getting used to these new sensations. Same as trying to play fps with mouse+kb for the first time or with a controller or wii mote. Turning with wii mote in Red Factor and ps move in KZ3 made me feel kinda green too at first. First time playing an fps with a controller on console I thought this is never going to work :) With VR it's the same although more amplified. After a while you learn to expect what happens when turning and moving. It's the difference between being behind the wheel in a car and being a passenger getting tossed around in the back. Once your brain learns what to expect, you'll be much more resistant to any form of motion sickness.