Pyro as Bill said:
SvennoJ said:
You list Wii Sports / resort and Kinect adventures, yet don't know of Eye Toy Play / Play 2 and Sports Champions?
PSVR is the odd one out of the list as it's not a controller... It's like asking what game is synonymous with 16:9 display format.
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I know of them but they're not in the same league as the others. Does PSVR even come bundled with a game?
VR uses the motion of your head to change the ingame camera. If you prefer to compare it to 4K or 3D instead, that's fine.
My complaint with PSVR isn't that the tech is 'too early' or price/accessibility, it's that Sony couldn't drop some $ making a game for it. Why not wait and release it when you have some compelling content?
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It comes with a demo disc, plus there's plenty free stuff to download including Playroom VR. The bundle comes with VR Worlds.
Headtracking can also be used as a way to control the game, but it's primary function is not to be a controller. It does work really well in Eagle flight and Tethered uses it as a pointer. Anyway it's much more than just a controller.
Tech is too early, maybe, maybe not. I would have liked if Sony had made a full game for it, yet instead they made a bunch of little games with Playroom VR and VR Worlds, and ported DC over. The thing is, it seems Sony didn't know what to expect of it either, admitting they're surprised people play it for much longer than they anticipated. Perhaps now they'll invest in longer experiences and stop being so worried about motion sickness as one of the biggest complaint is the movement limiting which isn't necessary after you get used to it. Capcom isn't expecting people to play Resident Evil 7 for long sessions in VR either, I think they'll be surprised. I'm very glad they allow full normal movement, including sprinting and fast rotation without blinders. Hopefully other devs will follow once consumers prove they can stomach it :)
$400 is a lot for a peripheral, not a lot for an all around 3D OLED tv. It works great already, playing Bound on PSVR on ps4 pro, I don't even notice its lower resolution, except at the start when it boots up in 2D (virtual screen). Switching to VR is still a revelation every time. Just a shame that game doesn't allow a moving camera in VR. (Rapidly flicking camera views on the uptempto piano music is pretty awesome though lol)
But I admit, the lack of full length games has me playing some mindless stuff from my backlog as well. Only to get annoyed with the restricted view, sluggish camera and backwards aiming. Then boot up a VR game and get amazed again with the immersion and freedom to look around, yet lacking 20-60hr games to get really lost in.
I'm thinking Sony is testing the waters, trying to get some ideas going for VR games, in order to decide whether to make VR an integral part of PS5. VR is a long term game, there was never going to be the perfect moment to switch everyone over to VR. Same with the switch to 3D games.