By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Sony - PlayStation VR Had A “Great Start,” Says Sony CEO

I guess that makes for a more positive spin than "the numbers are disastrous". Well played. Got to play Rogue Squadron, Resident Evil 7 video, Batman vr, and Job Simulator. All were fine, but definitely NOT worth the asking price. Second playthroughs were just plain bland and you get the sense the initial experience is all it's really good for.



Around the Network
Nem said:
aLkaLiNE said:

Why would Sony want to artificially create demand by intentionally low balling PSVR shipments when a) each VR unit sold will be sure to move X amount of software which generates more profit/revenue for Sony and b) they have a need to create as big a install base as quickly as economically possible to show developers that there is money to be made? In the case of Amiibo Nintendo only generates income once off the sale of each Amiibo. Sony generates revenue with each VR unit sold, probably for a profit, and then they also sell software off the back of that which generates even more revenue/profit. I don't think it makes sense for any hardware platform to intentionally under ship, and I can't say that I remember the last time a gaming company did that. Did Sony intentionally under ship Ps4? Did Nintendo intentionally under ship the Wii? What about the PS2? It makes absolutely no sense to assume that they would want to actively constrain the headset.

 

Sony has mentioned previously that supply is being constrained by how fast they've been able to produce OLED screens. They said that they were experiencing better than anticipated sales and that capacity would be further expanded at the end of 2016. There are numerous analysts saying that PSVR has sold roughly equivalent to the Vive and Rift.... Combined. In half the time. We know that the headset is constantly out of stock online, which isn't anecdotal (check yourself, look on Amazon, eBay, check your local retailers) (my anecdotal experience at GameStop and bestbuy tells me that the units are selling as fast as they're coming since they've been sold out every time). Positive buzz/reception is there just about anywhere you see consumer reviews. Because you are oblivious to it doesn't change the fact. PSVR holds a 4.5 rating on Amazon by confirmed buyers, i.e. Not paid reviewers.

So by what metric is PSVR a failure? What data do you have to back it up? Everything we have suggests that they're selling what they can make.

I think you'll notice the ammounts of undershipping are very different and the costumer reception is also very different. I don't think Sony undershipped much. But had they had bigger demand they would've placed bigger orders to their suppliers. I think the demand simply isnt there and they are trying to talk their way out of this one before it becomes apparant that it isn't the sucess they would have us believe.

I also totally believe it sold more than the other VR sets. But, so did the Vita.

The thing is... for this to be sucessful it has to achieve mass market. I don't think it has a chance in hell to achieve that. Actually do you know of any peripheral with a sucess story in the games market?

750k in 3 months from a marketable pool of 53 million people for an accessory platform that costs $400+ is pretty fucking good if you ask me. And again, you can't meet market demand if you can't produce OLED displays any faster. They can, and have already upped capacity once which was the end of 2016. And regarding your last sentence, peripherals have varying degrees of success based on the companies vision. Guitar hero was an amazing success at one point, and rock band (harmonix) has managed to thrive with a self published 4th release that is constantly moving DLC purchases (coming from having to be funded by EA the first 3 games). Logitechs racing wheel has been profitable enough to warrant continual release. The only things I know to have died in recent memory are the 7th gen motion controls. But VR as a whole is different. The constant release of games means that the user base will grow, never at any point remaining static and as that happens we will see developers devote bigger budgets and more resources toward titles. As it stands there is compelling software now and there is more in the pipeline. RIGS in particular looks like something I need in my life. And if we are to assume that PlayStation will be backward compatible moving forward due to the x86 architecture, then it's reasonable to figure that the same will apply to their VR headsets.  It really is the next generation and where I think games are going. 



"Motion control is dead"
Buys two Move controller's for PSVR.

It's great hearing how good the Move controller is for Resident Evil. Reminds me of 2007.



Nov 2016 - NES outsells PS1 (JP)

Don't Play Stationary 4 ever. Switch!

Pyro as Bill said:
Wiimote - Wii Sports
Balance board - Wii Fit
Motion plus - Wii Sports Resort
Kinect - Kinect Adventures
Eye Toy - ??????
Move controller - ??????
PSVR - ??????

DDR, Guitar Hero/Rockband are other examples of how to make new accessories a success.

Is there a game that's synonymous with VR yet?

You list Wii Sports / resort and Kinect adventures, yet don't know of Eye Toy Play / Play 2 and Sports Champions?

PSVR is the odd one out of the list as it's not a controller... It's like asking what game is synonymous with 16:9 display format.



SvennoJ said:
Pyro as Bill said:
Wiimote - Wii Sports
Balance board - Wii Fit
Motion plus - Wii Sports Resort
Kinect - Kinect Adventures
Eye Toy - ??????
Move controller - ??????
PSVR - ??????

DDR, Guitar Hero/Rockband are other examples of how to make new accessories a success.

Is there a game that's synonymous with VR yet?

You list Wii Sports / resort and Kinect adventures, yet don't know of Eye Toy Play / Play 2 and Sports Champions?

PSVR is the odd one out of the list as it's not a controller... It's like asking what game is synonymous with 16:9 display format.

I know of them but they're not in the same league as the others. Does PSVR even come bundled with a game?

VR uses the motion of your head to change the ingame camera. If you prefer to compare it to 4K or 3D instead, that's fine.

My complaint with PSVR isn't that the tech is 'too early' or price/accessibility, it's that Sony couldn't drop some $ making a game for it. Why not wait and release it when you have some compelling content?



Nov 2016 - NES outsells PS1 (JP)

Don't Play Stationary 4 ever. Switch!

Around the Network
Pyro as Bill said:
SvennoJ said:

You list Wii Sports / resort and Kinect adventures, yet don't know of Eye Toy Play / Play 2 and Sports Champions?

PSVR is the odd one out of the list as it's not a controller... It's like asking what game is synonymous with 16:9 display format.

I know of them but they're not in the same league as the others. Does PSVR even come bundled with a game?

VR uses the motion of your head to change the ingame camera. If you prefer to compare it to 4K or 3D instead, that's fine.

My complaint with PSVR isn't that the tech is 'too early' or price/accessibility, it's that Sony couldn't drop some $ making a game for it. Why not wait and release it when you have some compelling content?

 

We did get Rush of Blood at least, but I think everyone is waiting for the FPS / first person RPG that divorces your aiming reticle from the camera without making players sick. I'm sure we'll get it eventually, hopefully sooner rather than later, and preferably on a device more people own so it is supported well.

Pyro as Bill said:
SvennoJ said:

You list Wii Sports / resort and Kinect adventures, yet don't know of Eye Toy Play / Play 2 and Sports Champions?

PSVR is the odd one out of the list as it's not a controller... It's like asking what game is synonymous with 16:9 display format.

I know of them but they're not in the same league as the others. Does PSVR even come bundled with a game?

VR uses the motion of your head to change the ingame camera. If you prefer to compare it to 4K or 3D instead, that's fine.

My complaint with PSVR isn't that the tech is 'too early' or price/accessibility, it's that Sony couldn't drop some $ making a game for it. Why not wait and release it when you have some compelling content?

It comes with a demo disc, plus there's plenty free stuff to download including Playroom VR. The bundle comes with VR Worlds.

Headtracking can also be used as a way to control the game, but it's primary function is not to be a controller. It does work really well in Eagle flight and Tethered uses it as a pointer. Anyway it's much more than just a controller.

Tech is too early, maybe, maybe not. I would have liked if Sony had made a full game for it, yet instead they made a bunch of little games with Playroom VR and VR Worlds, and ported DC over. The thing is, it seems Sony didn't know what to expect of it either, admitting they're surprised people play it for much longer than they anticipated. Perhaps now they'll invest in longer experiences and stop being so worried about motion sickness as one of the biggest complaint is the movement limiting which isn't necessary after you get used to it. Capcom isn't expecting people to play Resident Evil 7 for long sessions in VR either, I think they'll be surprised.  I'm very glad they allow full normal movement, including sprinting and fast rotation without blinders. Hopefully other devs will follow once consumers prove they can stomach it :)

$400 is a lot for a peripheral, not a lot for an all around 3D OLED tv. It works great already, playing Bound on PSVR on ps4 pro, I don't even notice its lower resolution, except at the start when it boots up in 2D (virtual screen). Switching to VR is still a revelation every time. Just a shame that game doesn't allow a moving camera in VR. (Rapidly flicking camera views on the uptempto piano music is pretty awesome though lol)

But I admit, the lack of full length games has me playing some mindless stuff from my backlog as well. Only to get annoyed with the restricted view, sluggish camera and backwards aiming. Then boot up a VR game and get amazed again with the immersion and freedom to look around, yet lacking 20-60hr games to get really lost in.

I'm thinking Sony is testing the waters, trying to get some ideas going for VR games, in order to decide whether to make VR an integral part of PS5. VR is a long term game, there was never going to be the perfect moment to switch everyone over to VR. Same with the switch to 3D games.



Strongly disagree.



It's game changing technology. By that virtue alone it will be an astounding success. People will quote sales and by that metric, a $400 dollar peripheral will never be as big of a sales boon to the general public as the comparisons being made.

But - we all know that it doesn't have to be that, to be a wild success and transform the industry.

As an owner since October. This is VR 1.0 to me. It will sell less than 2.0 and it won't be absolutely perfect but it's quality enough to convince me of the technology and be sold as a must have peripheral moving forward that's well worth the cost.



I tried VR, and I don't like it. Wii 2.0