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Forums - Microsoft - Project Scorpio Official Thread: New Video On Forza

walsufnir said:
Dark_Feanor said:

Probably optmisations and small fixes.

He made a comparison so that it looks like both have the same CPU and modifications but Scorpio is only clocked a little bit higher, that's why I'm curious.

Its not really the "cores" of the cpu that are differnt, their both newer jaguars (from what I understand).

Whats intresting is that MS has made a hardware implimentation of DX12 into the command processor unit of the GPU portion.

So their gpu tasks use less cpu resources.

That 200 mhz differnce isnt the whole picture.



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Those a good specs, if not in any way surprising.

I actually made a thread (which got no replies ha) where I said I thought we already knew what the Scorpio specs were, and I was pretty much right on the nose.

My prediction:

6 TFlop GPU
12 GB GDDR5
2.5 GHz 8 core Jaguar/Puma CPU

Scorpio specs:

6 TFlop GPU
12 GB GDDR5
2.3 GHz 8 core Jaguar CPU

A huge jump up from the Xbox One and a sizable jump from even the PS4 Pro. But not "new console" powerful, and it's going to be expensive. my guess is $499.



Bet with Adamblaziken:

I bet that on launch the Nintendo Switch will have no built in in-game voice chat. He bets that it will. The winner gets six months of avatar control over the other user.

5drew00 said:
Switch will win 2017 console war.

It will be 2006 $250 Wii vs $500/ $600 PS3 and $400 Xbox 360 again.

So much for Nintendo not competing with Sony and Microsoft

Funny because right now a regular PS4 is cheaper than both lmao



SuperBudgie1582 said:
So question...
If the Scorpio has no exclusives and I dont really care about 4k, is there a reason to upgrade from my launch Xbox One?

If u dont want to spend money on visual fidelity than yes.



SuperBudgie1582 said:
So question...
If the Scorpio has no exclusives and I dont really care about 4k, is there a reason to upgrade from my launch Xbox One?

Absolutely not, it is just minor upgrade with the same games. Same as the PS4 to Pro and WiiU to Switch. Same games, better graphics.



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shikamaru317 said:
Sorry, I'm late, slept in today xD

My impressions:

CPU: Jaguar is disappointing, but it sounds like MS has worked some "magic" to allow it to not be a bottleneck in most games. A switch to Direct3D 12, which allows CPU tasks to be offloaded to the GPU, which apparently means up to 50% lower CPU overhead.

GPU: It sounds like a beast for a console GPU. Basically mid-tier by PC standards, but thanks to optimization and some architectural "magic", it sounds like it's roughly equivalent to a significantly more expensive 1070 or Fury GPU

Memory: 12 GB at 326GB/s sounds like plenty. 3 more GB available to developers than they get on XB1/PS4 and 2.5 GB more than they get on PS4 Pro.

Hard Drive: 1 TB is kind of disappointing consider 2 TB drives are only like $18 more nowadays, but it is 50% faster which means loading times for Scorpio enhanced games will be the same as XB1 games, and faster for XB1/360 backwards compat games.

Size: Based on the size of the motherboard and compactness of the cooling solution, it seems like it will be smaller than PS4 Pro, which is good, maybe even close in size to XB1 S.

Cooling: Vapor chamber cooling, what's not to like. Scorpio should be a good bit quieter than PS4 Pro (which is as loud as the launch 360 when playing Pro enhanced titles).

Forza tech demo: Basically Forza 6 Apex running on Scorpio. At Xbox One equivalent settings (basically medium), it runs at 4K 60fps with 66% GPU utilization. At ultra settings, it ran at 4K 60fps with 88% GPU utilization, and I assume this demo was running on the current XDK, which only enables the use of about 80% of Scorpio's power (full system will be unlocked in the June XDK supposedly. All of that means, that native 4K should indeed be possible 900p and 1080p XB1 titles. Not only that, it sounds like we will get other graphical enhancements besides the bump in resolution. Whereas most XB1/PS4 games run at PC medium equivalent settings, we should see some Scorpio games that run at PC high settings, and first party games might even hit PC ultra (like the Forza 6 tech demo is able to).

I wouldn't get my hopes up there. It sounds more like a 485 with better Vram than a 1070



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850

It's a RX 480 more or less.



shikamaru317 said:

Sorry, I'm late, slept in today xD

-snip-

User banned for reckless act of treason - Zekkyou



Goatseye said:
RJ_Sizzle said:
Well, in the end, it sounds like a good console in specs, and better than the Pro for sure. It was overhyped to death though with all the Zen/Vega rumors. I see what Phil Spencer meant now in saying that if you don't have a 4k TV, buying this console isn't a priority. Still, definitely for those Xbox guys that wanted a more powerful Xbox One at least.

I can see the very customized hardware making things more expensive production wise, but I still expect them to eat the cost and sell it at $399. Just to try and "catch up" so to speak. Mainly in the home market.

Originally Posted by Digital Foundry

With some PS4 Pro titles, we've been vocal in our criticisms of game modes locked to specific display types. If a title has a high resolution mode, 1080p display users should get super-sampling - something that doesn't always happen, even on Sony first party games. Part of Microsoft's commitment to the 1080p user is that super-sampling is mandated - if a Scorpio title runs at a higher resolution, it must downsample for full HD screens. Similarly, in-game frame-rates must be the same or faster than standard Xbox One titles. Hopefully we'll actually see smoother performance.

At the hardware level, Microsoft is confident in the quality of the scaler built into Scorpio's display processor. It's enhanced over the Xbox One S equivalent to "handle the bandwidth and quality requirements of 4K", using a high quality six-tap vertical and horizontal Lanczos filter. Compared to a native 1080p output on Xbox One, super-sampling is a great feature to have: anti-aliasing quality is second to none, the same texture filtering quality improves with more resolution (for a given screen area, the texture is sampled more) and art is richer owing to the use of more highly detailed texture assets.

Microsoft's insistence on 1080p supersampling is actually more inclusive than it sounds, and it's good news for users of all screens. There have been instances of PS4 Pro games with higher performance 1080p modes only accessible if the front-end is set to a full HD output - No Man's Sky and The Last Guardian are two examples of this. If your Pro's set to 4K instead, you might never even know that an alternative, higher performing mode exists. With Scorpio, all game modes - resolution, performance or otherwise - must be available to all users regardless of the display the console is attached to. This philosophy reflects a long-held Digital Foundry view, and hopefully PS4 Pro titles will also follow suit.

Gaf

Super-sampling is definitely a hyphenated word, yes.



shikamaru317 said:

In sheer specs, yes, but thanks to console specific optimizations and the architectural improvements MS has made, Digital Foundry believes it will perform closer to a 1070 or Fury:

What architectural improvements ? Fab proc ? I was sure it is Polaris ( just like PS4 pro )