pokoko said:
Yeah, that doesn't even make sense. Don't make up crap on your own then act like people should understand it. You could have at least put in a bit of effort. Saying "creation tool" in quotes when Bethesda has always used "creation kit" to refer to their modding framework, using the word "mods" when you know everyone associates that with fan-made content in Bethesda games, saying "level creation", which doesn't even make any sense to begin with. You simply made a really poor OP. Beyond that, you're complaining about something you can mostly ignore. You have to build up Sanctuary a tiny bit (unless you ignore that faction completely) and then you need to do a tiny bit of work on the Castle. Of all the things to complain about, you pick something that you don't even have to do? Also, I really don't care about you trying to define what should and should not be in an RPG. Workshop mode in Fallout 4 has been very popular. Personally, I love the option and have built some really nice settlements. It's added an extreme amount of enjoyment to the game. Finally, that you hold up Skyrim in counter-point makes no sense, either. It barely had a story past "go do this next" and almost all the characters were flat and unimportant. There are like two companions with an actual personality. I very much disagree with you on pretty much every level. I'd take Fallout 4 over Skyrim without a second thought. In fact, I'm playing Skyrim right now and very much miss many of the improvements and hope the next Elder Scrolls game makes a similar jump in combat, character quality, and mechanics. |
I hope you never ever watch Nitpick Theater or any Yahtzee videos.
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