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Forums - Gaming - Gaming hardware in the 2020s?

Zoombael said:
shikamaru317 said:

Yeah, I meant just a room that can project holograms, none of that fancy stuff from Star Trek like replicated odors, food, and water; environmental controls that can change the temperature of the air to match the program that's running and make it feel like the wind is blowing; force fields that give the characters physical form and give them the proper tactile feel and warmth; force field treadmills that prevent you from walking into the walls while the image projected on the walls is continually reprojected to make it seem like you can walk forever; etc. That fancy stuff will take alot longer, some of it might happen in my lifetime, but most will not unless we manage to master interstellar travel and meet some friendly aliens who give us a leg-up technologically xD

Simple, commerically available holographic rooms are predicted to be available as soon as 2024, though I personally think it might take longer which is why I said 2030's. Sony is already working on one supposedly.

Oh. You were referring to this...

https://www.youtube.com/watch?v=YEjJbK90zx0

What's the point of that if you're still wearing glasses to see 3D. Sure you can also plaster the walls with tv screens that don't require glasses yet that would be far too expensive for home use.

Lightweight self contained VR/AR glasses are the near future. Eye tracking and foveated rendering will bring the computing requirements down a lot, while mobile chips are getting more and more powerful. The only real bottleneck is battery tech. Still better to wear a portable battery in your pocket than always be tethered to a console or PC.

In a couple decades perhaps holographic projectors will be affordable and something like in the movie Her will become possible.

That would help with motion sickness and the aversion to wearing headsets. The best possible immersion will still be reserved to headsets though.

In the far far future I think a direct brain interface will still be easier than creating a star trek holodeck. At least until we have control of gravity, inertia and matter creation.



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SvennoJ said:
Zoombael said:

Oh. You were referring to this...

https://www.youtube.com/watch?v=YEjJbK90zx0

What's the point of that if you're still wearing glasses to see 3D. Sure you can also plaster the walls with tv screens that don't require glasses yet that would be far too expensive for home use.

Lightweight self contained VR/AR glasses are the near future. Eye tracking and foveated rendering will bring the computing requirements down a lot, while mobile chips are getting more and more powerful. The only real bottleneck is battery tech. Still better to wear a portable battery in your pocket than always be tethered to a console or PC.

In a couple decades perhaps holographic projectors will be affordable and something like in the movie Her will become possible.

That would help with motion sickness and the aversion to wearing headsets. The best possible immersion will still be reserved to headsets though.

In the far far future I think a direct brain interface will still be easier than creating a star trek holodeck. At least until we have control of gravity, inertia and matter creation.

What exactly is the appeal of a direct brain interface?



More than likely there will be no gaming consoles within the next decade. All will be streaming services.



bunchanumbers said:
More than likely there will be no gaming consoles within the next decade. All will be streaming services.

That's a terrible vision of the future. What would happen to consumers when the services were discontinued? Or if specific games were discontinued on the services?



CaptainExplosion2 said:
bunchanumbers said:
More than likely there will be no gaming consoles within the next decade. All will be streaming services.

That's a terrible vision for the future. What would happen to consumers when the services were discontinued?

Cloud Gaming is definitely the future for consoles, the question isn't IF it's When.



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CaptainExplosion2 said:
bunchanumbers said:
More than likely there will be no gaming consoles within the next decade. All will be streaming services.

That's a terrible vision for the future. What would happen to consumers when the services were discontinued?

They will buy it and like it. History has shown that people will gladly give up ownership for convenience. We barely buy CDs anymore. We have iTunes instead. Same wiith movies. We have Netflix now. Games is the next natural step. Eventually it will get to the point where we don't even remember what physical ownership is in a decade. Access will be the new ownership.



bunchanumbers said:
CaptainExplosion2 said:

That's a terrible vision for the future. What would happen to consumers when the services were discontinued?

They will buy it and like it. History has shown that people will gladly give up ownership for convenience. We barely buy CDs anymore. We have iTunes instead. Same wiith movies. We have Netflix now. Games is the next natural step. Eventually it will get to the point where we don't even remember what physical ownership is in a decade. Access will be the new ownership.

But what about all the money companies have already made from hardware development? How would they possibly recoupe that?



CaptainExplosion2 said:
bunchanumbers said:

They will buy it and like it. History has shown that people will gladly give up ownership for convenience. We barely buy CDs anymore. We have iTunes instead. Same wiith movies. We have Netflix now. Games is the next natural step. Eventually it will get to the point where we don't even remember what physical ownership is in a decade. Access will be the new ownership.

But what about all the money companies have already made from hardware development? How would they possibly recoupe that?

Software makes the money in the video games industry, not the hardware. With a cloud service the already high profits seen from software could sky rocket. No high price for entry as no need to buy specific hardware to run the games, so you have an absolutely massive potential installbase, and more ways to monetize such as digital renting and more subscriptions, it's basically going to be a gold mine once the tech is there, assuming it's done right.



CaptainExplosion2 said:
bunchanumbers said:

They will buy it and like it. History has shown that people will gladly give up ownership for convenience. We barely buy CDs anymore. We have iTunes instead. Same wiith movies. We have Netflix now. Games is the next natural step. Eventually it will get to the point where we don't even remember what physical ownership is in a decade. Access will be the new ownership.

But what about all the money companies have already made from hardware development? How would they possibly recoupe that?

By not sellling physical hardware anymore. And not selling physical games. The profit ratio will be huge. Think about it. They sell a game, and they don't have to worry about selling consoles, or games. Instead they could just sell controllers with high profit ratios and watch the cash roll in.



Shadow1980 said:
As for VR, I think it may start fading away well before the end of next decade, as I have a feeling it'll follow the same path as motion controls. It has a lot of novelty, but that "Wow!" factor alone won't be enough to sustain it, and I don't think it adds enough to the experience to justify its existence in the long term.

I have to disagree there, I mean it's VIRTUAL REALITY! Ever since people watched Star Trek TNG or The Matrix people have been longing for that. And sure the "VR" we have now isn't comparable to that, but it's only going to get closer and closer. People are going to continue to work on VR technologies and getting a more and more lifelike experience.

I mean the buzz will probably start to die down and the VR gaming scene might start to become pretty stale or even desolate for a few years but it's not going completely away, and it'll be back again once technology advances enough for another major leap.