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Forums - Sony - Forget 4K Or Switch For A Second: VR Is the Real Revolution

Soonerman said:
The moment I stop feeling that I have a 10-pound rock on my head that moves out of place whenever I move around, that'll be the day VR actually takes off

That moment is now. It's really light. Playing games like Danger Ball or Head Master will make you a believer. Super responsive and intuitive.



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Gonna wait 'til quantum computers become a reality.



It's a huge financial commitment to jump into VR. I know. I think I'm going to stop trying to convince anybody that's not already sold on VR to blindly spend their hard earned money on VR.

But, for those who are already invested in VR, I would tell them to buy without a second thought. It does what you imagine it would do and more. If you can afford it, you won't regret it.



Totally agree with you there. Sadly I'm not able to afford it just yet. Although I think I'm going to stick with one of the cheap android options available on the market until I'm able to get a more professional unit.



vivster said:
VR gen 3 is gonna be amazing.


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SvennoJ said:
vivster said:

We're currently gen 1. Gen 2 will have nothing more but higher resolutions a few small optimizations and maybe bigger screens for bigger FOV.

Gen 3 has the chance for going wireless completely and even more upped resolution and FOV.

You're forgetting about eye tracking, which will bring the biggest benefits to VR headsets. I'm very interested in how the Fove will turn out. Foveated rendering will make VR games easily surpass the quality of games rendered on traditional screens. Which will make it possible to use the 5" 11K screen that Samsung is developing at not much more grunt that you need for 4K at 30 fps.

Yes I forgot about eye tracking. Not a feature we will see before Gen 3 though.

I won't except anything before the retail Oculus as an actual gen. Those old ones were merely prototypes. It's not like we count the oscilloscope as gen 1 of video games.



If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.

SvennoJ said:
captain carot said:

Forte VFX-1 for example. Not the only headset.

Virtuality arcade machines.

Quite interesting. Forte VFX worked alright with some PC games, was extremely low res though. Never got my hands on that virtuality stuff but back then it was called a great experience. And it's more like 25 years old.

You really think it hasn't improved much??

It was cool at the time, not a lot of support though. Low framerate, limited availability of stereoscopic games, limited headtracking, only 45 degree fov. The frame rate in the flight sims makes me sick just watching it in a you tube window. That was truly ahead of its time, not ready for mass market.

I didn't say it hasn't improved. But it hasn't improved more than the rest of gaming.

 

And honestly, i care about very few of the current VR games while many games i like don't benefit from a VR headset at all. Stuff like 'no body, no arms' in Robinson totally destroy immersion for me. And because of other people getting motion sickness  i'll probably not get VR in something like Halo 6.

 

Adding in the terrible resolution many VR-games have on a standard PS4, often pretty shallow VR experiences and still not that great displays VR is at least two or three years from getting really interesting for me. And that only if i get the kind of experiences i want to play on VR.

Robinson was a nice thing for some minutes though.



I've been gaming for as long as I can remember. Good games with great polish were always paramount (the reason I gravitated towards Nintendo) but there was always excitement for innovation. Pushing of the envelope.

I watched with anticipation as companies released crazy new controllers that often didn't work (U Force, Power Glove), unconventional peripherals like the Life Cycle exercise bike, the Miracle piano keyboard, Mario Paint with mouse support, different graphics technology like MMC chips on the NES or the Super FX Chip on the SNES. We were excited to see innovations like analog sticks that actually worked, motion controls, camera peripherals, etc. No matter what the generation, we were always impressed by what companies could get our hardware to do. Online play, Netflix, voice chat, up until last gen, things were so exciting. So fresh.

I'm kinda surprised to see the skepticism and resentment when it comes to VR. Even some people who haven't tried the tech seem to be on a crusade against it. They're more than happy to "press L to aim, press R to shoot, press d-pad to change weapons, and press A to jump". Where is our sense of adventure? Our willingness to try something new?

We have a new frontier right in front of us. A new level of immersion never before seen. And rather than embrace it or encourage it, we're potentially going to shun it. Stifle it in exchange for "sharper picture and more colors".

I don't get it.



No, no it's not.

VR has never had lasting impact just as 3D has come and gone many times. This will be a thing for a short while and then fade away. In fact, I'd argue it is already fading away.



captain carot said:

I didn't say it hasn't improved. But it hasn't improved more than the rest of gaming.

 

And honestly, i care about very few of the current VR games while many games i like don't benefit from a VR headset at all. Stuff like 'no body, no arms' in Robinson totally destroy immersion for me. And because of other people getting motion sickness  i'll probably not get VR in something like Halo 6.

 

Adding in the terrible resolution many VR-games have on a standard PS4, often pretty shallow VR experiences and still not that great displays VR is at least two or three years from getting really interesting for me. And that only if i get the kind of experiences i want to play on VR.

Robinson was a nice thing for some minutes though.

What games don't benefit from VR? (Except 2D games obviously)

Does no body no arms destroy immersion in any fps you play? It didn't bother me at all in Robinson, I don't check if my body is still there all the time in real life either. Don't need to look at my feet to walk, just the occasional window check to see how awesome I look :p The immersion comes from the surroundings actually surrounding you. Characters standing right in front of you feel completely different from a character on a screen.

The resolution is on par with last gen games, how quickly they have become unacceptable? It's better than the Wii, my kids still play on the ps2! (Champions of Norrath, top down RPG in VR could be fun, lots of overview of the battlefield!)

But sure, the paranoia about motion sickness is holding it back a bit. And yes, I would like to play full games too in VR. Dishonered 2 seems perfect for it. Sneaking around, leaning around corners, leaning in to peak through gaps, putting your ear to the wall, moving a curtain slightly aside to look through the crack and fiddling with puzzles right in front of you. As it is now, I have no desire to play it on a screen.

Anyway the only way to get the games you want to VR is to invest in VR :)