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SvennoJ said:
captain carot said:

Forte VFX-1 for example. Not the only headset.

Virtuality arcade machines.

Quite interesting. Forte VFX worked alright with some PC games, was extremely low res though. Never got my hands on that virtuality stuff but back then it was called a great experience. And it's more like 25 years old.

You really think it hasn't improved much??

It was cool at the time, not a lot of support though. Low framerate, limited availability of stereoscopic games, limited headtracking, only 45 degree fov. The frame rate in the flight sims makes me sick just watching it in a you tube window. That was truly ahead of its time, not ready for mass market.

I didn't say it hasn't improved. But it hasn't improved more than the rest of gaming.

 

And honestly, i care about very few of the current VR games while many games i like don't benefit from a VR headset at all. Stuff like 'no body, no arms' in Robinson totally destroy immersion for me. And because of other people getting motion sickness  i'll probably not get VR in something like Halo 6.

 

Adding in the terrible resolution many VR-games have on a standard PS4, often pretty shallow VR experiences and still not that great displays VR is at least two or three years from getting really interesting for me. And that only if i get the kind of experiences i want to play on VR.

Robinson was a nice thing for some minutes though.