By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - your controversial opinion about "one of the best games ever made"

Sonic Generations is average at best. You people keep saying It's the best Modern Sonic Game when even 1 level of Sonic Unleashed surpasses the game. The final boss battle was garbage. All bosses with the exception of Death Egg and Egg Dragoon were terrible. Classic Sonic's movement is too slippery. Sonic 06 final boss was MILES better but I mean what Sonic game has surpassed 06 in that category.



Around the Network
Slimebeast said:

Witcher 3.

Everyone thinks it's an RPG, when in fact all the RPG mechanics are so restricted and controlled that it plays like an action adventure. The mechanics are very cynically controlled to the smallest detail. Every decision is there to restrict player freedom and instead give control to the developer. For example: 
- XP is given almost entirely from the main quest in order to secure that every player is equally leveled at any point in the story. It's impossible for the player to be overpowered as well as underpowered. You can't grind and become overpowered, and you can't rush through and ignore everything and become underpowered. The game simply takes care of this, it's not comething the player has to worry about.
- Skill tree is restricted. There are skill trees you can carefully deposit points into but even if you avoid them altogether the game will play almost identical to the first hours when you were slaying innumerable town-guards.
- Items are leveled, which means you simply can't find a powerful weapon no matter your luck or no matter if you go at lengths to go deep into hostile territory and take down a really difficult monster. No reward in the form of a powerful item.
- the toxicity system and the limited potion slots are there only to restrict the player's ability to heal and buff up in battle 
- There are no options to mold your character unique. 
- Witcher 3 decides which enemies you can take on and when. Try to take on an enemy 7 or more levels above you, and the game artifically reduces your damage to literally 1 with each attack on that enemy! As if the challenge already wasn't very tough, the game makes it literally impossible to take on enemies it decides are too early for you.
- In summary, just like with most modern game design, the developer is so anxious that the player will choose "wrong" so he goes at length to control all aspects of the experience. But the price is that we get a product that doesn't feel genuine and spontaneous.

Witcher 3 is a huge ripoff of Red Dead Redemption.

I loved Red Dead Redemption, but what Witcher 3 does worse is that unlike Red Dead its main protagonist is very unlikeable. Geralt is elitist and smug to the point that you just want that guy to fail. And Witcher 3's environments aren't at all as pleasant as the deserts and beautiful vistas of Red Dead. Witcher 3's world is made of repetitive continental European countryside.

The world design is quite generic. Every 15 meters you have one of these "enemy hubs", which feels very artificial and unexciting. On top of this, like a Rockstar game, big parts of the world are simply closed off until you have reached certain parts of the story.

The morals and values in the game is a huge negative. It bothers me so much that people in this supposed primitive medieval world are aware of the most modern social issues, just like the most up to date SJW of our time. The moral dilemmas are in stark contrast with classic RPGs. In this game it's about slavery, equality, racism, sexuality, feminism, gender issues, human rights. Witcher 3 is politically correct to the core. And it makes me vomit. I hate being preached to. The game is politically correct like no other game we have seen yet, even compared with Bioware's games. And it's particularly disappointing that it was made by a Polish developer, because Polish people aren't known for being politically correct. 

I'm just waiting for Geralt to start passionately raving about pro-choice at any time. 

Sadly, gamers hail the game as mature and sophisticated. It's laughable. Most people don't seem to understand how cheap this is, and they don't understand that other games on purpose have chosen to retain classical, traditional RPG moral values, such as Bethesda's with its games. Where good is good and evil is evil. Where it's still okay to have the innocent morals of old. Where characters are unaware of the social issues of the 21st century. It's a virtue to stand for traditional morals in this day and age. It shows integrity and courage. But I'm afraid Witcher 3's success will sadly force Bethesda and others to make their future games more cynical and SJW (especially given that Bethesda's game director Todd Howard is a leftist SJW himself. So far he has just decided to leave politics out of his games. But I think this change will suit him).

As the icing of the cake the game has the "Witcher sense" - his own version of Eagle vision by which he makes an investigation at yet another crime scene *cringe*

And I'm banging my head against the wall that nobody else seems able to see these things. The game is universally hailed as a revolution for the RPG genre, the new standard to which all future RPGs will be measured. I can only come to the conclusion that despite all the advances, gaming is still a primitive and anti-intellectual form of entertainment. It's my only comfort.

Such a great post. You have said it better than I ever could. The Witcher 3 is very limited and restricted in its core. That doesn't necessarily mean it is a bad game; I personally enjoyed the game to a degree. But I think it was praised for being something that it was really not.

OP: I think that Uncharted series recycles many concepts and design choices way too much. I find the games to be fun, but I don't think they deserve the legendary status that was given to them.



joesampson said:
onionberry said:

"Jumping Flash' also predates 'Super Mario 64' by almost a year thus busting the myth a lot of people seem to believe which is that 'Super Mario 64' was the first modern day 3D Platformer."

 

so what you're telling me is Nintendo copied this jumping flash thing that nobody remembers in less than a year and made a way better game than this first person platformer WITHOUT A CHARACTER WITHOUT REAL 3D MOVEMENTS in less than a year? then that's a better accomplishment!!!...or maybe mario 64 was in development for more than a year? hmmm I'm not sure, jumping flash looks complex asf even more complex than mario 64 so maybe was in development for a decade... hehe. After mario 64 3d platformers were real 3d platformers, not after jumping flash, a game WITHOUT A CHARACTER AND WITHOUT REAL 3D MOVEMENTS... and I can't wait to collect things on yooka laylee, a game that follows the mario 64 formula and not the jumping flash formula.

Why do people always forget about the original Tomb Raider. It only came out 4 months after Mario 64 and actually began its development before Mario 64 did. Tomb Raider is arguably more influential on modern 3D gaming than Mario 64. To use your example, the witcher probably owes more to tomb Raider than Mario 64. 

Tomb raider doesn't have an open 3D design like mario 64, the camera is fixed and the levels are corridors for the most part, plus it looks like shit tbh, the controls are not good and not fluid like mario 64. So saying that tomb raider is more influential is nonsense



Fallout 3. OMG is this game overrated. Empty repetitive environments, bugs, short game, technical issues such as fps,ect. This game shouldn't get a 90+ on metacritic.



Halo: Combat Evolved was way over-hyped. It's a decent game, but nowhere near as good as people made it out to be. I remember when it came out, I thought it was a big step backwards from Perfect Dark in so many ways. The level designs were generally pretty boring, especially in single player. I didn't like the aesthetics of the level designs--the way everything just felt over-sized and you spent too much time running in a straight line down long, empty corridors. The multi-player maps sacrificed interesting designs to accommodate vehicles. Even the maps that don't support vehicles employed some of the same aesthetics which I found to be off-putting. I generally don't like big open maps with a few random places to hide. If I can just run in a given direction and reach my destination without having to think about the layout of the map, the design is too simplistic. The weapon selection was a bit limited as well. The weapons themselves are good enough, but the variety pales in comparison to Perfect Dark. I also didn't like the regenerative shields. You get shot and just go hide to let your shield regenerate. It kills the epic shootouts where you are just chipping away at each other's health until someone finally goes down.

Gears of War - I also remember this one being very hyped, but like Halo, I found it to be decent, but nothing too special. I found the character designs to be lacking. I just don't find any of the characters in the game to be very likable. The graphics are also very bland and dull with very little color. When I first started playing, I had a hard time instantly distinguishing the good guys from the bad guys, so I was just shooting everyone. The music seemed pretty generic and unmemorable, but that is pretty common in modern games anyway. In terms of gameplay, I didn't really have too many complaints, other than Gears 1 was too easy on Normal difficulty when playing co-op. I never went back to play it single player.



Around the Network
onionberry said:
joesampson said:

Why do people always forget about the original Tomb Raider. It only came out 4 months after Mario 64 and actually began its development before Mario 64 did. Tomb Raider is arguably more influential on modern 3D gaming than Mario 64. To use your example, the witcher probably owes more to tomb Raider than Mario 64. 

Tomb raider doesn't have an open 3D design like mario 64, the camera is fixed and the levels are corridors for the most part, plus it looks like shit tbh, the controls are not good and not fluid like mario 64. So saying that tomb raider is more influential is nonsense

JESUS CHRIST enough about damn Mario 64. Can we just agree that BOTH are revolutionary. And you saying Mario helped make Witcher 3 and other 3d games is laughable. Oh also Rayman 2 is better.



lionpetercarmoo said:
onionberry said:

Tomb raider doesn't have an open 3D design like mario 64, the camera is fixed and the levels are corridors for the most part, plus it looks like shit tbh, the controls are not good and not fluid like mario 64. So saying that tomb raider is more influential is nonsense

JESUS CHRIST enough about damn Mario 64. Can we just agree that BOTH are revolutionary. And you saying Mario helped make Witcher 3 and other 3d games is laughable. Oh also Rayman 2 is better.

I love rayman 2 <3



onionberry said:
joesampson said:

Why do people always forget about the original Tomb Raider. It only came out 4 months after Mario 64 and actually began its development before Mario 64 did. Tomb Raider is arguably more influential on modern 3D gaming than Mario 64. To use your example, the witcher probably owes more to tomb Raider than Mario 64. 

Tomb raider doesn't have an open 3D design like mario 64, the camera is fixed and the levels are corridors for the most part, plus it looks like shit tbh, the controls are not good and not fluid like mario 64. So saying that tomb raider is more influential is nonsense

You can't say it's nonsense when we're talking about a subjective topic. I feel like you haven't played the game, at least not at that time. It's is definitely an open 3D design. In fact Mario 64 is practically linear in comparison. Look at levels like the colosseum in which the Dev's had to use fog shading to be able to render the whole space smoothly. The levels were so opened ended which is what made the platforming puzzles unique and challengeing. The controls were rough but it's something you got used to. I was a pro at using the dpad in tomb raider by the end of the first world. Mario has plenty of influence on other Mario games but I see more Tomb Raider in games like Uncharted, GTA, Assasins Creed. Plus it had more influence on games outside of actual level design. It was the first game I played that incorporated cinemátics, a story, and character building. Mario is about as one dimensional as possible in those categories. 



joesampson said:
onionberry said:

Tomb raider doesn't have an open 3D design like mario 64, the camera is fixed and the levels are corridors for the most part, plus it looks like shit tbh, the controls are not good and not fluid like mario 64. So saying that tomb raider is more influential is nonsense

You can't say it's nonsense when we're talking about a subjective topic. I feel like you haven't played the game, at least not at that time. It's is definitely an open 3D design. In fact Mario 64 is practically linear in comparison. Look at levels like the colosseum in which the Dev's had to use fog shading to be able to render the whole space smoothly. The levels were so opened ended which is what made the platforming puzzles unique and challengeing. The controls were rough but it's something you got used to. I was a pro at using the dpad in tomb raider by the end of the first world. Mario has plenty of influence on other Mario games but I see more Tomb Raider in games like Uncharted, GTA, Assasins Creed. Plus it had more influence on games outside of actual level design. It was the first game I played that incorporated cinemátics, a story, and character building. Mario is about as one dimensional as possible in those categories. 

yeah you're right, my mistake



Undertale is one of the most boring games I've played. Characters are annoying and not funny at all, the skeleton guy (can't remember the name) is the only passable one.

The "combat" (if you can even call it that) is super boring, even all the tweaks to the dodging don't make it interesting.

And that's really the only things you can talk about in this game, because there's nothing else; if you don't like the characters and story, you will not like this game.

One of the most overrated games this gen by far. The only ok thing about this game is the music, there are some good songs here and there.



Nintendo and PC gamer