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joesampson said:
onionberry said:

Tomb raider doesn't have an open 3D design like mario 64, the camera is fixed and the levels are corridors for the most part, plus it looks like shit tbh, the controls are not good and not fluid like mario 64. So saying that tomb raider is more influential is nonsense

You can't say it's nonsense when we're talking about a subjective topic. I feel like you haven't played the game, at least not at that time. It's is definitely an open 3D design. In fact Mario 64 is practically linear in comparison. Look at levels like the colosseum in which the Dev's had to use fog shading to be able to render the whole space smoothly. The levels were so opened ended which is what made the platforming puzzles unique and challengeing. The controls were rough but it's something you got used to. I was a pro at using the dpad in tomb raider by the end of the first world. Mario has plenty of influence on other Mario games but I see more Tomb Raider in games like Uncharted, GTA, Assasins Creed. Plus it had more influence on games outside of actual level design. It was the first game I played that incorporated cinemátics, a story, and character building. Mario is about as one dimensional as possible in those categories. 

yeah you're right, my mistake