celine said:
Sega does what Nintendon't: Nintendo was always profitable.
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This is true. But for anyone that was over 12 years old, they actually had better and more interesting games than Nintendo for most of the 90's.
celine said:
Sega does what Nintendon't: Nintendo was always profitable.
|
This is true. But for anyone that was over 12 years old, they actually had better and more interesting games than Nintendo for most of the 90's.
disolitude said:
This is true. But for anyone that was over 12 years old, they actually had better and more interesting games than Nintendo for most of the 90's. |

“In the entertainment business, there are only heaven and hell, and nothing in between and as soon as our customers bore of our products, we will crash.” Hiroshi Yamauchi
TAG: Like a Yamauchi pimp slap delivered by Il Maelstrom; serving it up with style.
disolitude said:
This is true. But for anyone that was over 12 years old, they actually had better and more interesting games than Nintendo for most of the 90's. |
Right, cuz 'better and more interesting' is totally not subjective.
During the time of the Dreamcast for Sega, their stock was worth less than a Japanese milk company. Yep, milk was making more money than Sega.
| darklich13 said: During the time of the Dreamcast for Sega, their stock was worth less than a Japanese milk company. Yep, milk was making more money than Sega. |
Umm...Milk is pretty important dude. I think Milk comes first...then Sega...
The usual gamer explanation is that the PS2 killed DreamCast, but that's only partially correct. The main cause of the demise of the DreamCast was a combination of Sega's business plan not being able to meet their capabilities, and Sony's business plan being able to meet theirs.
Sega produced their consoles under a model which did not allow for underperformer status; they had to get a decent market share to make a profit. This only works if you attain that market share, or if you have enough money in the bank to shore up weak years, and Sega didn't have either happen. Their system did not perform to expectations, and they had no contingency for this, so their hardware side folded.
Sony's model was similar, but they could afford to do more advertising than Sega, and could distribute to a much larger overall market. The initial losses to Sony from the PS2 were eventually shored up and the system made a profit in the long run. They gambled on the market share, and put the odds in their favor, ultimately reaping the rewards when the PS2 got the necessary market share.
Sky Render - Sanity is for the weak.

sega had some of the best games of all time but they weren't that smart at marketing them and trying to make a broad appeal for there games like nintendo and sony. Games like skies of arcadia and jet set radio
To add on to what everyone else has said, the Dreamcast failed because as much as SEGA wanted to, they couldn't afford to put a DVD player standard into it. If they had, we may have looked at a much different console generation with much less domination by Sony. Dreamcast was going to be SEGA's last console either way. They mentioned that shortly after it's launch.
the name ps2 was the main reason for the DC being killed.
but sega also shot itself in the foot because they fucked up with the saturn which was a shit console, meaning that gamers wouldnt trust sega anymore same as devs.
also you could just simply copy or dl games and play them on the dc, shooing away developers. also EA said they wernt developing for that console.
There are many aspects that led to DCs death. As mentioned the PS2 was just hyped and accounted everywhere long before it's release. And many details of the DC like the awesome online-features just never reached the customer, they all just knew that there will be PS2 one day, with DVD player and backward compability and that was far more interresting. They had nearly no big RPGs and that meant death in Japan and with their "small" userbase and the quite easy way to pirate the Games they barely got the money back they invested into games. Like Shenmue (please Sega bring a Compilation for Wii ^^). They just failed with nearly everything they tried. The early ambitions just dried up too fast and ended in a weak, half-baked product like most of their games today. But at least they made the right decision to stay Game-only because sometimes they have their masterpieces (hopefully) and I guess I would miss some of them :) (Come on, bring me Shenmue Trilogy and Ecco, can't play them since my DC is broken^^) But the DC never really died, until today there are still many Game-Releases