Fei-Hung said:
It's similar enough to souls to make you feel comfortable and familiar, but it has enough personality to be its own game.
The levels aren't interconnected as part of a world. you select levels from a map, but they are levels themselves are large and open like sections within souls games.
The best thing is the different stances you have, each with different strengths and weaknesses, and how each weapon behaves and favours each stance diffently.
It's souls with a more indepth combat system, and it is very satisfying. |
yeah looks just like that, I'm glad that Team Ninja is back at it again with the nice combat development.







