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Forums - Gaming - Pc is a Failure to R*, barely any money made out of it.

HollyGamer said:
Chazore said:

Activision don't own RDR and aren't the ones working on it.

Also 4 years?.

do you really read my comment carefully i said probably, and i also mentioned 3 or 2 years also, even if it's 4 or worse 5 years it doesnt really matter for PC player anyway isn't . We can still play GTA 5 with a lot of modding. 

I did and I went with the latter maximum.

I think a 4-5 year wait would actually matter, especially for a console port that late and knowing R*, asking for a high price, that wouldn't fly. 

 

You still said Activision btw. 



Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.

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Zkuq said:
That graph is lacking numbers, the thread title says 'barely any money' which is clearly not the case judging by the graph, the graph only takes into account revenue from additional content and not selling the game itself, and the PC version was late by a pretty long while. Basically it sounds like the title and the content of this thread don't match at all, and they're both ignoring the fact that the game was released much later on PC.

And despite the late release, according to Steam Spy the game has about 5.6 million owners on PC, which is a lot of revenue. Assuming $30 of profit per copy, that's a total profit of $168 million. I wouldn't call it 'barely any money'. Of course that's not an accurate figure, but should give a rough idea about what we're talking about here.

The Digital revenue (that includes pretty much every PC sales) for GTA V was something between 205-250 millions for the PC last year, but 480-500 millions for the console. GTA V still chartz on the retail rankings for the consoles

The Xbox One isn't doing very well on Software sales, the sales between a Xbox One and PC version would not have  a big gap. But Rockstar's focus might be on selling extra content, they have a 5-8 years of development  per game. If that is their focus, they won't focus on a PC release.



I seem to have issues with some of their titles on PC like graphic flare ups on Bully. Seems like they don't put their best effort into some of their ports to PC anyways.



torok said:
Zkuq said:

Are you claiming the PC version made barely any money then?

Well, I said it probably made 10-20 times less money than on consoles. As this game probably made around US$ 3B in revenue, this still is a solid 150M to 300M. That's why I think RDR2 will come to PC, Rockstar games sell well enough to justify a simple port.

Some companies have a bigger focus on consoles, like Rock Star, and others on the PC, like Bethesda. Batman Arkhan Knight and Mortal Kombat sold well on PC, but Warner Bros cancelled the support without any reason.



zero129 said:
Kerotan said:
So is this revenue from shark cards only in the graph?

I think so plus any DLC i think.

Anyway @OP im pretty sure Rockstar is pretty happy with having a game that was 3 years late sold almost 6 million units at pretty much full price and is one of the best selling games on Steam with only F2P games ahard of it. Plus its still in steams top selling charts.

Rockstar knows GTA5 sold so well on PC since it was a great port with many options and this was thanks to it being later then the console versions since they could work on just the pc version.

I have a feeling Rockstar will do the same with RDR2 and i also wouldnt mind if other publisher done the same if it meant their games would run as well as GTA5 and look like a step above all console versions on ultra just like gta5 is.

I think that they learned from the GTA IV's launch.



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Swordmasterman said:

Some companies have a bigger focus on consoles, like Rock Star, and others on the PC, like Bethesda. Batman Arkhan Knight and Mortal Kombat sold well on PC, but Warner Bros cancelled the support without any reason.

Yes, some games do sell better on PC. But it's basically a minority. Mind that Bethesda games sell better on consoles, like Fallout 4 or Skyrim did.

Arkham Knight is hard to evaluate because they screwed up the PC version, so I don't think it's fair to compare the numbers. It's on 900K on PC, so if it wasn't half-assed it could go as far as 3 times this number up to this point.

MK X sold 0.6M on PC, which is a decent showing, but mind that console versions are at 4M retail only, which is almost 7 times more sales at a normally higher retail price. This explains the momentary lack of support (I say this because they indeed added the missing content and improved netcode to the PC version this month).



Acevil said:
DonFerrari said:

The whole that most likely a console version of a game will sell better than its PC counterpart, at bigger profit. Isn't that true?

I imagine it can still vary, but I imagine it would be safe to say more than 50% (more like around 80% and even 90% of the time) it is perfectly correct to say your statment for $60 dollar games. However do we say Consoles vs PC, or PC vs XboxOne vs PS4. I could see RDR2 outselling Xbox One Version on PC easily if they launched at the same time.  

Sure it can vary... a RTS or FPS multiplat could have a bigger PC sales compared to console than a platformer. But I won't guess a percentage of cases, but I imagine they are very high. Well launching PC and X1 version together being like 200M vs 20M userbase the PC should win... but we never know, sometimes X1 even get to sell more SW than PS4.

Swordmasterman said:
Snoopy said:
PC gamers pirate a lot and the fact is Console Gaming is more main stream.

I think that this is the money made after the purchase of the game (with the extra content). GTA V sold 5+ millions on the PC in 2015, it isn't much compared to the console market, but it is a lot when you compare to other Pc Triple A games.

Is that really fair to compare ? The total DLC revenue of 5 millions people against 55 millions (maybe 40-45, because of the remaster). PC has  a lot of Mods and this can make people purchase less DLCs there.

Do the company cares about what we decide as fair comparison or do they care about what is more profitable? I don't think they are very happy with people paying less because others do free content on their games.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Who in their right mind would compare PC to 4 separate platforms which combined sold over 200 million units. GTAV probably sold as well on PC as it did on XBONE. It is regularly at the top of the Steam charts. It was a successful port. Rdr2 will most likely arrive on PC alongside the first game sooner or later.



Trunkin said:
Who in their right mind would compare PC to 4 separate platforms which combined sold over 200 million units. GTAV probably sold as well on PC as it did on XBONE. It is regularly at the top of the Steam charts. It was a successful port. Rdr2 will most likely arrive on PC alongside the first game sooner or later.

Yes, who on their right mind would compare X1 (probably around 10M consoles at the launch of GTA V on it) to PC with over 200M install base right?



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Chazore said:
HollyGamer said:

do you really read my comment carefully i said probably, and i also mentioned 3 or 2 years also, even if it's 4 or worse 5 years it doesnt really matter for PC player anyway isn't . We can still play GTA 5 with a lot of modding. 

I did and I went with the latter maximum.

I think a 4-5 year wait would actually matter, especially for a console port that late and knowing R*, asking for a high price, that wouldn't fly. 

 

You still said Activision btw. 

If you did why you sound like flaming, and neglecting 3 or two years time that i mentioned. 

And also 4 or 5 years is not a big problem becuase PC gamer used to wait that long , i was a PC gamer as well since 90s and there are games that we PC gamer have to wait for very long to come. And also console game price is more benficial to Rockstar anyway. It will be logical to wait console gamer to stop hyping the games and make the price cheaper on PC and PC gamer will still buy the games especially on discounted prices