starcraft said: Tird fergesson said: rocketpig said: I really hate short games that are forced to be short because of DVD... Like Heavenly Sword, or Uncharted. Goddamn it, if they were on Blu-ray, they would have been at least 20 hours each with great multiplayer options for both. |
I stated above, just because they have the space doesn't mean they are going to use it but it's nice to have the potential to make a massive game. Once again though, Resistance and Ratchet wouldn't be possible on the xbox simply because of Blu-ray. God I feel like a broken record. |
What makes you say this? The word of Sony developers? Fact: Lionhead studios (Fable) recently demonstrated how almost any game data can be compressed to one hundredth of it's original size with no noticeable quality loss. Fact: Sony claimed that Motorstorm could not have been less than 22gb in size, an obvious lie for anyone that has seen the game and its size. Fact: Ubisoft (a multi-platform studio) have said that Splinter Cell: Conviction could not be faithfully reconstructed on the PS3 due to the Cell's inability to render AI as well as the 360. Fact: An inability to match the 360's AI capabilities this early in a generation is FAR more debilitating than space issues that can be rectified with DLC and multiple disks. Fact: By the time the economics of the PS3 allow developers to make those huge games your talking about (which once again could simply being compressed or done with multiple disks), the next generation would be well underway. OT: Worst case scenario is that Epic could simply put Gears on Two disks, one for single player, one for multiplayer, at the cost of $0.17 per unit. End of discussion. |
What makes me say this? It is indeed the word of sony developers. You hit the nail right on the head my boy and for that I'll quote the article.
"If you ever hear someone say “Blu-Ray isn’t needed for this generation,” rest assured they don’t make games for a living. At Insomniac, we were filling up DVDs on the PS2, as were most of the developers in the industry. We compressed the level data, we compressed the mpeg movies, we compressed the audio, and it was still a struggle to get it to fit in 6 gigs. Now we’ve got 16 times as much system RAM, so the level data is 16 times bigger. And the average disc space of games only gets bigger over a console’s lifespan. As games get bigger, more advanced and more complex, they necessarily take up more space. If developers were filling up DVDs last generation, there are clearly going to be some sacrifices made to fit current generation games in the same amount of space.
Granted, some really great Xbox 360 games have squeezed onto a DVD9. Gears of War is a beautiful game and shows off the highest resolution textures of anything yet released, partly because of the Unreal Engine’s ability to stream textures. This means that you can have much higher resolution textures than you could normally fit in your 512 MB of RAM. It also means that you’re going to chew up more disc space for each level. With streamed textures, streamed geometry and streamed audio, even with compression, you can quickly approach 1 GB of data per level. That inherently limits you to a maximum of about 7 levels, and that’s without multiplayer levels or mpeg cutscenes.
Sometimes people ask us, “If Resistance takes 14 gigabytes, why doesn’t it look better than Gears?” Well, for one, Resistance didn’t support texture streaming, so we had to make choices about where we spent our high-res textures. Resistance also had 30 single-player chapters, six multiplayer maps, uncompressed audio streaming, and high-definition mpegs. That all added up to a lot of space on the disc. Starting with Ratchet and Clank Future: Tools of Destruction we are supporting texture streaming, which will make the worlds look even better, and will also consume even more space on disc.
There’s no question that you can always cut more levels, compress the audio more, compress the textures more, down-res the mpeg movies, and eventually get any game to fit on a DVD. But you paid for a high-def experience, right? You want the highest resolution, best audio, most cinematic experience a developer can offer, right? That’s why Blu-Ray is important for games, and why it will become more important each year of this hardware cycle. "
That was Al hastings the Co Ceo of Insomniac Games.
And now it's the end of the discussion.