Tird fergesson said:
I stated above, just because they have the space doesn't mean they are going to use it but it's nice to have the potential to make a massive game. Once again though, Resistance and Ratchet wouldn't be possible on the xbox simply because of Blu-ray. God I feel like a broken record. |
What makes you say this? The word of Sony developers?
Fact: Lionhead studios (Fable) recently demonstrated how almost any game data can be compressed to one hundredth of it's original size with no noticeable quality loss.
Fact: Sony claimed that Motorstorm could not have been less than 22gb in size, an obvious lie for anyone that has seen the game and its size.
Fact: Ubisoft (a multi-platform studio) have said that Splinter Cell: Conviction could not be faithfully reconstructed on the PS3 due to the Cell's inability to render AI as well as the 360.
Fact: An inability to match the 360's AI capabilities this early in a generation is FAR more debilitating than space issues that can be rectified with DLC and multiple disks.
Fact: By the time the economics of the PS3 allow developers to make those huge games your talking about (which once again could simply being compressed or done with multiple disks), the next generation would be well underway.
OT: Worst case scenario is that Epic could simply put Gears on Two disks, one for single player, one for multiplayer, at the cost of $0.17 per unit. End of discussion.
starcraft - Playing Games = FUN, Talking about Games = SERIOUS







