Legend11 said: Not to put the PS3 down but the game is using Unreal Engine 3, actually an enhanced version of it called Unreal Engine 3.5, and the engine simply runs better on the 360. Considering this game will likely push it harder than any game has in the past it could have nasty framerate issues on the PS3.
Also there's nothing stopping the game from being bigger this time around on the 360 as disc space != game time. The game could be on one dual layer DVD disc and still take twice as long to complete. And there's nothing stopping them from using 2 dual layer DVDs if they have issues with space for the game.
Finally it really wouldn't make sense for Epic to build the game around a blu-ray disc because the PS3 would never be able to sell as many copies of the game as the 360. The game simply seems to appeal to the 360 fanbase a lot more. |
Honestly, I realize that Gears will never come to the PS3 and you're right about the fact that it would appeal to 360 owners more, but I can pretty much garentee that Gears 2 will not be very long, perhaps shorter and it will be due to the lack of storage space. I'm also pretty sure that the first game was on a duel layer dvd. Anyway, one thing about you're first statement, Gears 2 would run perfectly on the PS3. Unreal tournament 3 ran without any framerate issues and the additions to the third engine (destructible environments, more enemies on screen...) are all tasks that the cpu's will handle. I will also reiterate that the PS3 has 8 cores running at 3.2 GHz which is more than enough for anything. The general look of the game isn't going to change drastically and I'm using the first engine to the second as proof. They essentially looked the same. The only time the PS3 has framerate issues is when developers like EA get lazy when porting titles.