Mr Puggsly said:
I hear ya, but this scaling techniqe doesn't sound entirely different than temporal effects already being used on current gen consoles. They generally opt for a resolution like 720p, 900p, and upscale to 1080p.
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Yh for the mist part it does soind the exact same. Take same taps from nearby oixels then use thst to guesstimate the created pixel. I feel it comes down to two things though, how many taps/samples are taken from the adjoining pixels and how many oixels are natively being rendered. I want to believe that however Sony is doing theirs is such that if it was just done in software on the GPU it would have taken up too many resources. Hence needed dedicated hardware.... so that has to be better right?
Ah well I'm no expert on the technique or why exactly it's different and required it's own patent lol.
Chazore said:
Really if you go with those two points then it's very easy to just stamp it down that PC gaming isn't ever viable, because factoring in the hardware cost somehow means it's never worth it, not if a console can emulate fraction of it. Same could be said for anything even remotely expensive in this world.
We all know how a $400 PC runs, and we know how one runs at native 4k. I don't think we need to use that last point at all really because we already know the results. Gaming with a higher build will show results, but as usualw e have to fctor in price so it's never going to be worth it at all is it?.
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Of course it's worth it. Value issubjective first and fore most so to make any value proposition fair you need to level the playing field.
It makes zero sense pissing on something that costs a third of somwthing else and saying it doesn't perform as well but yet ignore the cost of the items. That's like saying, a Honda is slow because it can't do a sub 10 second mile like an Enzo Ferrari but yet forget to mention that the Enzo cost significantly more than the honda.
For those that want the bleeding edge in tech and are willing to pay for it, there will always be value in what they get them, but when those people say things like.... "that's such a joke my 1080 can run circles around the PS4pro.... Don't you think it makes sense to also point out that said 1080 is just a GPU and cost more than the entire PS4pro? Isn't that a very very very important part of the argument?
I domt have anything against PC comparisons, but an analysis to show just how much more powerful one is over the other isn't an analysis..... to be fair here is what they should always do. And this is taking what you said into account to. The bolded part.
- Find what combination of settings the game runningon PC will have that best matches the output and IQ of the PS4pro.
- Then tell us how much more or less it costs to build a PC that can give you PS4pro level performance.
simple as that. Cause we all know that if you sink a limitless budget into PC you will obviously have better performance. It's not like they would compare a 1080 to an R9 370 and expect the same performance from them. So why compare a 4k machine powered by a 1080 and God knows what else to a $400 console? How does that make any sense?