OttoniBastos said:
¹ Tell that to japanese developers ² Only if the game is calculating AI and physics once per second which is not what happens. ³ That is because as i said,developers can compensate cpu weakness with GPU IF THEY ARE WILLING TO DO(spent time and money with it).Also,only 10% extra cpu to double the framerate? This is only possible if the game was not using the CPU full power in the first place(e.g. Having the best i5 of the market). You don't agree with me? fine! Lets watch how many PS4pro games will run with double framerate in comparison with OGPS4. |
I have replied to this before but I'm doing it again because I have to correct my erroneus claims.
In opposition to your original claim that doubling the framerate requires a doubling of CPU power, I in turn claimed that you'd only need 10% extra CPU power to double the framerate. But after I stumbled upon a Digital Foundry video touching on the subject I found that my claim was so wrong that I needed to reply here because I don't want to spread false information.
In the context we both meant, the PS4 Pro versus the regular PS4, and in the context of modern games on the PC in 1080p resolution and going from 30fps to 60fps, I now realize that a 10% increase in CPU power is nowhere near enough to accomplish that. It's still not correct that a doubling of CPU power is required, generally speaking, but in most real world scenarios it's going to be a lot more than just 10%.
It seems for example that the physics simulation in many Western game engines (not just in some atypical Japanese games) is largely tied to framerate and doesn't run independent of the framerate (while some other simulations might).
Here's the video. Skip to 4:36 where they start the discussion of PS4 Pro and framerate.
In short, the 31% increase in clock-rate in the PS4 Pro is not enough to increase the framerate from 30fps to 60fps in Uncharted 4 in 1080p.
Btw, this video is a great demonstration to back up the popular opinion that using extra hardware power to increase the framerate is more worth it than using it for a higher resolution. They were able to create this 60fps photage of Uncharted 4 by using the slow-motion bonus feature in the game and then running it at twice the speed in an editing program. The smoothness here is fabulous.
Just compare the above with the the original 30fps:







