don't mess with my cinematic immersion yo!
my games run at 60 on my pc, however anything running below 24fps on any platform will piss me off. lol
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| I understand thanks | 6 | 25.00% | |
| I don't understand, no thanks. | 10 | 41.67% | |
| <3<3<3 | 8 | 33.33% | |
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don't mess with my cinematic immersion yo!
my games run at 60 on my pc, however anything running below 24fps on any platform will piss me off. lol

onionberry said:
try to cap witcher 3 with the framerate limiter of the game, the game will be capped at 30 fps but it will run like shit even without motion blur because it's just a framerate limiter, after that, use radeonpro double vsync or nvidia's control panel and the game will be smooth even at 30 fps. I did the same with various games, nobody can tell me it's not true cause I did it myself. I'm not talking about 30 fps looking bad or no, I'm talking about the configuration and why looks worse on pc compared to a console when you use a framerate limiter or when your rig is not powerful enough |
I wasn't talking about built-in framerate limiters at any point. All I talked about was V-Sync, so I'm not sure why you're talking about the framerate limiter. I understand why it doesn't look as good when you're using a built-in framerate limiter instead of V-Sync, though (it's because the frames don't always get timed the same as the refresh rate of the display device, which results in slight stuttering). Anyway, I google'd double V-Sync too now, and finally got more technical details about it. Now I can kind of understand why it produces better results, I think. Eh. Sort of. Or maybe not, now that I think of it. Aren't regular V-Sync and double/half V-Sync the same if you can't hit 60 FPS reliably (i.e. if V-Sync limits the framerate to 30 anyway)? The only reason I can think of why you might want to use double/half V-Sync instead of regular V-Sync is when you can hit 60 FPS a good portion of the time, but not always, and V-Sync keeps switching between locking the framerate to either 30 FPS or 60 FPS.
What I mean about console games having the same issue: Don't they use regular V-Sync too (usually)? If so, why is the situation any different to using regular V-Sync on PC? Again, no built-in framerate limiters here, just V-Sync.
Its because PC games arnt stable 30 fps.
When a pc runs 30fps avg it means there are small lag spikes where fps maybe drops down to 10-15 fps for abit and it because annouying and hurts gameplay.
The same isnt true of a console game thats locked to 30 fps, where the lowest the fps drops to is like 28-29 fps.
Its almost always running 30.
Watched video and yes Adaptive V-sync looks cool.
Can you use this and still run free-sync or G-sync? so you also get rid of frame tears ?
| Slimebeast said:
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That's what proper optimization testers do. When deadlines aren't up their asses. And they use a good engine. They remove every section of modeling that a player can't see. Along with very good LOD loading. Also, picking the right things to have lower polys. That aren't noticable, from far away.
It depends also on distance from the screen, with a PC you stay closer to it, so more often you watch the edges of the screen with peripheral vision, that has low res, but evolution led it to be, as it was useful for defence from dangers, more sensitive to motion and rapid variation, and so also to flicker, stutter and low framerate.
Fore me, it is because I have been gaming at 60+ FPS for decades now. In my earlier PC gaming days, I couldn't afford (read: my parents didn't care) the latest and greatest and so I would have to either sacrifice graphics quality, or framerate. I could usually find a good balance and as long as I was above 30fps, I was fine. Nowadays I do not have that problem and everything I play is at 60+.
For consoles, I am willing to take a framerate hit depending on the game as long as the graphics quality makes up for it and the framerate is locked and solid without dips. 30fps in many games is acceptable and very playable. But if it is a racing game or FPS or any other twitch style game, it has to be at least 60fps.
I just recently got a 144Hz G-Sync monitor and that buttery smoothness of it is awesome. I cannot go back now.
| JRPGfan said: Its because PC games arnt stable 30 fps. When a pc runs 30fps avg it means there are small lag spikes where fps maybe drops down to 10-15 fps for abit and it because annouying and hurts gameplay. The same isnt true of a console game thats locked to 30 fps, where the lowest the fps drops to is like 28-29 fps. Its almost always running 30. |
I think the point being made here is about 30 FPS looking worse on PC even when it's (relatively) stable, i.e. does not fluctuate too much. That is, we're talking about the situation where a game runs at exactly 30 FPS on both PC and consoles, with no fluctuations.
No offense, both 30 and 60 fps are hurt my eyes on after my old CRT(refresh rate maximum was 120hz) got rid of it, 10 years of playing with horrible 60hz monitor till finally I got a 144hz monitor. Man, I'm glad I'm having blast again.
Now for the games! Most stupid games locked or designed 60fps such as Wolfenstein TNO, Dark Souls, Bioshock 1 etc due to console ports, I honestly disappointed in those developers. :|
Zkuq said:
I wasn't talking about built-in framerate limiters at any point. All I talked about was V-Sync, so I'm not sure why you're talking about the framerate limiter. I understand why it doesn't look as good when you're using a built-in framerate limiter instead of V-Sync, though (it's because the frames don't always get timed the same as the refresh rate of the display device, which results in slight stuttering). Anyway, I google'd double V-Sync too now, and finally got more technical details about it. Now I can kind of understand why it produces better results, I think. Eh. Sort of. Or maybe not, now that I think of it. Aren't regular V-Sync and double/half V-Sync the same if you can't hit 60 FPS reliably (i.e. if V-Sync limits the framerate to 30 anyway)? The only reason I can think of why you might want to use double/half V-Sync instead of regular V-Sync is when you can hit 60 FPS a good portion of the time, but not always, and V-Sync keeps switching between locking the framerate to either 30 FPS or 60 FPS. What I mean about console games having the same issue: Don't they use regular V-Sync too (usually)? If so, why is the situation any different to using regular V-Sync on PC? Again, no built-in framerate limiters here, just V-Sync. |
I really dont know why consoles dont have that problem, you can use any tv or monitor and the experience would be the same so yeah would be cool to know. Sadly i cant find a definitive answer so must be magic :p