zero129 said:
Building and crafting was meant to be a part of the game in the first place. So id imagine they have something in place already to deal with this for when they put it back in. If they have a system in place that can save your buildings on planets then id assume that same system can be used to save colonys and other things on planets??. |
True, but it was also dropped for some reason. Fallout 4 could do it, so NMS can too. I guess they ran into memory problems or simple time constraints. Maybe also performance issues as Fallout 4 tends to slow down quite a bit when you build a lot.
It's just a whole lot of work for a small team, just the UI requirements for building etc are huge. Procedural generation really is an amazing time saver, while the amount of clipping issues and force flattened terrain circles for outpost shows they're still a long way off of some system where you can reliably build things yourself. I wonder how far they got with it though. They should have enough cash now to expand the team quite a bit.
The question is will all that be single player, or will another player arriving / invited on your planet see all your work. Would be cool if it became a little big universe type game.







