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Forums - Gaming Discussion - The Starbound Thread: 1.2 Vault Update

Chazore said:
Finally managed to gather some shots after a session the other night with Raven =P.


How did your base got flooded when you have an open window on the background?



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FunFan said:

How did your base got flooded when you have an open window on the background?

Glass windows =P. I painted them blue to stand out a bit, they don't seem to stand out too much.

Also I was pretty amazed to discover that rainwater collects inside the house if you leave the door open or closed with it collecting outside instead. Sandstorms are pretty cool too since you actually get sand collecting up over time rather than just a visual effect in the background. 



Step right up come on in, feel the buzz in your veins, I'm like an chemical electrical right into your brain and I'm the one who killed the Radio, soon you'll all see

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shikamaru317 said:
How similar is this to Terraria? It looks similar to me.

I'm not too sure myself. I played a little bit of Terraria, but not enough to make comparisons between the 2. I would say the gameplay style and mechanics work pretty similar? I've thought SB was like Terraria in space. I need to try out Terraria sometime so I can answer this question better...



 

              

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LuckyTrouble said:
I was mildly interested in this game until about three hours ago. Then I read the recent Steam reviews since 1.0 launched and lost any interest I may have once had. The original Starbound sounded cool and dynamic. It had a lot going for it prior to the 1.0 release and had really turned into something I felt I could sink my teeth into. Then it turns out they decided to rip out basically everything interesting and dynamic about the game and turn it into a random, wandering, little impact and low risk title for the official release.

I do not accept having to mod a game just to make it worthwhile. It's why I have so many issues with Bethesda titles since half the mods are just fixing broken things, forgotten features, or poor UI decisions. Mods should not have to make a game what it should have been to begin with to significant degree. So, ya know, maybe if Starbound becomes what it once was, I'll really consider it. In the mean time, I take genuine issue with Chucklefish's approach to reaching what they felt was a stable and feature rich 1.0 release.

I'm curious to know what you were expecting Starbound to be like. I started playing it over a year before the game reached 1.0 and each update brought something new to play with. Some things did get taken out at 1st, but most of them were added back in 1.0, and there were new things to play with, even now. The game does have some issues, but it doesn't feel like the game took things out. When I 1st played the game, it was rather bare bones compared to now, so it doesn't feel like the game lost what made it interesting, but only add more on top of it.

If you have any questions on the game, I may be able to answer them. I've been playing this for awhile now, especially since 1.0 finding all sorts of new things and secrets I can find. So I feel I have a good understanding on the game.



 

              

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Chazore said:
LuckyTrouble said:

The vast majority of the positive reviews are from pre-1.0. Why would I listen to reviews from what the game was prior to the 1.0 release? That is an inherent, glaring flaw with the Early Access system, where reviews just keep on keeping on while a game is developed. The negative reviews are seriously in depth about the issues following 1.0 as well, whereas the average positive Steam review is about six words and a joke, which lets you know there is legitimately something to complain about here if Steam users actually care enough to type out their thoughts in full and then hundreds of people procreed to agree with those thoughts. These aren't all people with two to ten hours either. These scathing reviews are people with hundreds of hours who have been following the game for years.

So yeah, I feel reasonably comfortable trusting these people who trusted the developer enough to follow the game for years, enjoy what it turned into, only to have much of that ripped away because apparently it wasn't deemed functional enough for a 1.0 release.

Granted, I accept that much of the agreement may just be initial backlash, but paying attention to the actual content, the game as it was right up to 1.0 sounded like a treasure. 1.0 sounds like a polished turd trying to appeal to the lowest possible denominator.

Some of the content that didn't make it didn't entirely make much sense or fit into the play style for some that would otherwise be barred like I had mentioned before. Back in early access I found it insanely frustrating at having to slap down a campfire every few feet or I'd freeze to death on practically every planet, even deep below on a desert biome. Then of course there were those planets where you couldn't dig too deep or you'd burn to death, this is why we have suit upgrades and we still have those to this day to survive elements like radiation, airless moons etc.

Woah, when did this happen? I played when keeping warm was a factor, but not exploding from reaching the center of the planet. Maybe I never went too far in due to being cautious. Though it is pretty easy to die close to the center if you carelessly fall into lava...



 

              

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Good shots Chazore~ You found an Avian temple like I did some time ago. That table is full of blood, you know xD

Also, did you and Raven make that tower building? I've never seen a building like that in the wild, and this one looks really well made.



 

              

Dance my pretties!

The Official Art Thread      -      The Official Manga Thread      -      The Official Starbound Thread

LuckyTrouble said:
I was mildly interested in this game until about three hours ago. Then I read the recent Steam reviews since 1.0 launched and lost any interest I may have once had. The original Starbound sounded cool and dynamic. It had a lot going for it prior to the 1.0 release and had really turned into something I felt I could sink my teeth into. Then it turns out they decided to rip out basically everything interesting and dynamic about the game and turn it into a random, wandering, little impact and low risk title for the official release.

I do not accept having to mod a game just to make it worthwhile. It's why I have so many issues with Bethesda titles since half the mods are just fixing broken things, forgotten features, or poor UI decisions. Mods should not have to make a game what it should have been to begin with to significant degree. So, ya know, maybe if Starbound becomes what it once was, I'll really consider it. In the mean time, I take genuine issue with Chucklefish's approach to reaching what they felt was a stable and feature rich 1.0 release.

I bought it 3 years ago during their early acces campaign thingy and I have 152 hours in it. Half of that is probably with mods, and maybe 5 hours are me trying to write my own mods. I deeply regret my purchase. Why did I spend so much time on it? Because they sold me an amazing promise of the glorious future. A future that never came...



Cloudman said:

Woah, when did this happen? I played when keeping warm was a factor, but not exploding from reaching the center of the planet. Maybe I never went too far in due to being cautious. Though it is pretty easy to die close to the center if you carelessly fall into lava...

Early on in the game some years back had you digging for your usual ores and the like but if you dug too close to the lava you would start to ehat up and eventually burn to death just for being close instead of in the lava, which was also bs because those core fragments were rather deep down and close to the lava below. Needless to say I'm glad that was taken out ebcause it was in no way fun going down there and having to be super precise, lest I lose all my items and pixels over and over for just a few core fragments. If that's what the minority of those who aren't playing the game wanted then they could just play the current game on a higher difficulty or go play Dark souls. Starbound was never once meant to be a game that was set to bust your knuckles and never will be, unless you want to mod the game to make it very difficult for yourself.



Step right up come on in, feel the buzz in your veins, I'm like an chemical electrical right into your brain and I'm the one who killed the Radio, soon you'll all see

So pay up motherfuckers you belong to "V"

Cloudman said:
Good shots Chazore~ You found an Avian temple like I did some time ago. That table is full of blood, you know xD

Also, did you and Raven make that tower building? I've never seen a building like that in the wild, and this one looks really well made.

You know those ruined half towers on some of the lush biomes?, well we found one and decided to restore it along with another we found nearby. We ended up turning it into a little home base for the time being. Currently I'm just gathering mats to build future projects with and expanding our farm so we can make some pixels. I'm not even that far into the story yet with me having recently completed the Floran clues mission.



Step right up come on in, feel the buzz in your veins, I'm like an chemical electrical right into your brain and I'm the one who killed the Radio, soon you'll all see

So pay up motherfuckers you belong to "V"

Chazore said:
Cloudman said:

Woah, when did this happen? I played when keeping warm was a factor, but not exploding from reaching the center of the planet. Maybe I never went too far in due to being cautious. Though it is pretty easy to die close to the center if you carelessly fall into lava...

Early on in the game some years back had you digging for your usual ores and the like but if you dug too close to the lava you would start to ehat up and eventually burn to death just for being close instead of in the lava, which was also bs because those core fragments were rather deep down and close to the lava below. Needless to say I'm glad that was taken out ebcause it was in no way fun going down there and having to be super precise, lest I lose all my items and pixels over and over for just a few core fragments. If that's what the minority of those who aren't playing the game wanted then they could just play the current game on a higher difficulty or go play Dark souls. Starbound was never once meant to be a game that was set to bust your knuckles and never will be, unless you want to mod the game to make it very difficult for yourself.

Huh, I gotta admit that does sound interesting, though I don't really miss it. I've kinda forgotten some of the removed features, and with some of the new things added, it makes sense why some things were changed story wise.

 

 

Chazore said:
Cloudman said:
Good shots Chazore~ You found an Avian temple like I did some time ago. That table is full of blood, you know xD

Also, did you and Raven make that tower building? I've never seen a building like that in the wild, and this one looks really well made.

You know those ruined half towers on some of the lush biomes?, well we found one and decided to restore it along with another we found nearby. We ended up turning it into a little home base for the time being. Currently I'm just gathering mats to build future projects with and expanding our farm so we can make some pixels. I'm not even that far into the story yet with me having recently completed the Floran clues mission.

Also, aren't those towers covered in bush blocks, and kinda a mess? If those are the same ones I'm thinking, you really made those into nice looking ones, haha xD That new tower looks real nice.



 

              

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The Official Art Thread      -      The Official Manga Thread      -      The Official Starbound Thread