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Forums - Gaming - Xbox One S performance boost revealed

Pemalite said:

Well. For awhile it might actually be more cost effective to not shrink the PS4 anyway.
As everyone and their dog moves over to 16nm/14nm process's, there is going to be a ton of spare capacity at 28nm... And an Idle fab is a fab that is wasting cash.

Sony will likely keep both devices on the markets to target different price points anyway, so eventually moving the vanilla PS4 down to 14nm would be beneficial as the Neo also gets cheaper.


Staying at 28nm only makes sense if there is nothing  to gain from also going the 16nm FinFET route like MS has done with the XB1s. It's even possible that Sony has already worked on their own slim too to be announced right with the Neo but just chose to say nothing. And the PS4 APU is far less comolex than MS APU, so it's even more likely that Sony will move to the 16nm APU a lot sooner than we may think. 



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This is great, but the enormous premium that Microsoft is charging Australians means I will not be upgrading from my Xbox One anytime soon.



starcraft - Playing Games = FUN, Talking about Games = SERIOUS

curl-6 said:
DonFerrari said:

But that is the reason you used to put Sony Defenders, Xbox Defenders and Nintendo Detractors... very odd favouritism.

There simply aren't many Nintendo defenders raging at DF these days, because Nintendo exclusives are generally well regarded by DF. Back in 2012 and 2013 when all those shitty ports that ran worse than on PS3/360 were coming out, there were plenty of Nintendo fanboys claiming DF was biased against Nintendo. 

Ok, if you think so.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:
curl-6 said:

There simply aren't many Nintendo defenders raging at DF these days, because Nintendo exclusives are generally well regarded by DF. Back in 2012 and 2013 when all those shitty ports that ran worse than on PS3/360 were coming out, there were plenty of Nintendo fanboys claiming DF was biased against Nintendo. 

Ok, if you think so.

I read DF pretty regularly; there hasn't been a Wii U game that was really panned there since 2014, so there's been no bait to attract the kind who would accuse them of anti-Nintendo bias.



Intrinsic said:
Pemalite said:

Well. For awhile it might actually be more cost effective to not shrink the PS4 anyway.
As everyone and their dog moves over to 16nm/14nm process's, there is going to be a ton of spare capacity at 28nm... And an Idle fab is a fab that is wasting cash.

Sony will likely keep both devices on the markets to target different price points anyway, so eventually moving the vanilla PS4 down to 14nm would be beneficial as the Neo also gets cheaper.


Staying at 28nm only makes sense if there is nothing  to gain from also going the 16nm FinFET route like MS has done with the XB1s. It's even possible that Sony has already worked on their own slim too to be announced right with the Neo but just chose to say nothing. And the PS4 APU is far less comolex than MS APU, so it's even more likely that Sony will move to the 16nm APU a lot sooner than we may think. 

Actually. The Playstation 4's APU is more complex than the Xbox One's.
The Xbox One has a significant amount of die-area which is relatively simple structured sram that should require minimal patterning.

The Playstation 4 has a similar (Albeit slightly by about 5%) smaller chip, but more of it is complex logic.

Again, 28nm could be cheaper than 16nm FinFet, all comes down to fab capacity. If everyone is rushing over to 16nm (which they are) then there will be 28nm fabs literally doing nothing untill they get retooled to 16nm or a node beyond that, that takes time and billions of dollarydoo's.
Meanwhile because of the supply/demand for 16nm, TSMC can charge a premium untill there is enough production capacity.




www.youtube.com/@Pemalite

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curl-6 said:
DonFerrari said:

Ok, if you think so.

I read DF pretty regularly; there hasn't been a Wii U game that was really panned there since 2014, so there's been no bait to attract the kind who would accuse them of anti-Nintendo bias.

So why were you naming Nintendo detractors talking about it if it isn't showing?



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

drkohler said:

There is no wizardry involved here. If your X1 game runs well at a fixed frame rate, there will be zero difference to the X1S. If your game drops a frame here and there on the X1, the X1S might be able to not show the drop or decrease the drop. It's just the linear % increase in clock rate that can "repair" some of the losses.                                    

I know, but I'm curious whether they've even released any BC games that drop frames. I'm not sure what their criteria for a BC release is. Are any Xbox 360 games frame unlocked? We saw an improvement with Red Dead Redemption on the regular Xbox One, but that game was still frame locked (just didn't manage it on the 360).



DonFerrari said:
curl-6 said:

I read DF pretty regularly; there hasn't been a Wii U game that was really panned there since 2014, so there's been no bait to attract the kind who would accuse them of anti-Nintendo bias.

So why were you naming Nintendo detractors talking about it if it isn't showing?

Simply going by what I've seen on there recently. `Positive reviews tend to attract detractors and negative reviews defenders, and there hasn't been a DF smackdown on Wii U game in some time. The theory does hold true for Nintendo defenders though, as in the past I've seen them play the bias card. Passionate defenders and detractors of all creeds tend to see conspiracies where none exist.



curl-6 said:
DonFerrari said:

So why were you naming Nintendo detractors talking about it if it isn't showing?

Simply going by what I've seen on there recently. `Positive reviews tend to attract detractors and negative reviews defenders, and there hasn't been a DF smackdown on Wii U game in some time. The theory does hold true for Nintendo defenders though, as in the past I've seen them play the bias card. Passionate defenders and detractors of all creeds tend to see conspiracies where none exist.

ok



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

curl-6 said:
DonFerrari said:

So why were you naming Nintendo detractors talking about it if it isn't showing?

Simply going by what I've seen on there recently. `Positive reviews tend to attract detractors and negative reviews defenders, and there hasn't been a DF smackdown on Wii U game in some time. The theory does hold true for Nintendo defenders though, as in the past I've seen them play the bias card. Passionate defenders and detractors of all creeds tend to see conspiracies where none exist.

I keep reading this thread out of interest to the topic, and reading a bunch of Nintendo stuff.  Perhaps a new thread is in order?