Intrinsic said:
Pemalite said:
Well. For awhile it might actually be more cost effective to not shrink the PS4 anyway. As everyone and their dog moves over to 16nm/14nm process's, there is going to be a ton of spare capacity at 28nm... And an Idle fab is a fab that is wasting cash.
Sony will likely keep both devices on the markets to target different price points anyway, so eventually moving the vanilla PS4 down to 14nm would be beneficial as the Neo also gets cheaper.
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Staying at 28nm only makes sense if there is nothing to gain from also going the 16nm FinFET route like MS has done with the XB1s. It's even possible that Sony has already worked on their own slim too to be announced right with the Neo but just chose to say nothing. And the PS4 APU is far less comolex than MS APU, so it's even more likely that Sony will move to the 16nm APU a lot sooner than we may think.
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Actually. The Playstation 4's APU is more complex than the Xbox One's.
The Xbox One has a significant amount of die-area which is relatively simple structured sram that should require minimal patterning.
The Playstation 4 has a similar (Albeit slightly by about 5%) smaller chip, but more of it is complex logic.
Again, 28nm could be cheaper than 16nm FinFet, all comes down to fab capacity. If everyone is rushing over to 16nm (which they are) then there will be 28nm fabs literally doing nothing untill they get retooled to 16nm or a node beyond that, that takes time and billions of dollarydoo's.
Meanwhile because of the supply/demand for 16nm, TSMC can charge a premium untill there is enough production capacity.