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Forums - Gaming - Why are handhelds often seen as inferior or not as important as home consoles?

Veknoid_Outcast said:
Ganoncrotch said:

Dear me when having surround sound with great bass is what is needed for a console then everything up until the X360/ps3 were not consoles since titles before that had dolby in cutscenes but almost never in game, also a big screen allows multiple people to play it so that makes a console a real console? but... that would suggest that consoles are focusing on couch co-op now? I mean... the feature which was removed from Halo 5 completely because as people suggested "just isn't used by people anymore" so I guess that means the range of consoles which would fall into the category of having surround sound and also supporting couch multiplayer really was just 2 of the systems from the 7th generation lol, that is some fantastic logic.

Also when people suggest that handhelds are not considered consoles because of inferior power, keep in mind that the GBC had a processor almost double that of the Super Nintendo in terms of sheer Mhz speed in it... not to mention the fact that if you only consider a system to be considered worthy of gaming console when it has the most power... no actual console has ever rivaled the year equivilant PC in terms of sheer horsepower meaning that no console... has ever been worthy of the title "Console".

 

 

As for the OP I'm in agreement with you, playing some titles on the Vita's glorious OLED screen in bed with headphones on is one of the most immersive ways of playing games, that screen just makes gaming great when it comes to horror like Resident Evil revelations being able to fully get down to a true black screen for segments makes a gaming experience far superior to what most gamers will experience playing on LCD or LED TVs in their living rooms.

If you like that, try Lone Survivor on Vita at night with the lights off and headphones on

Oh yeah the guy wearing the Sars mask? The static crackle noise in that game towards the start getting more and more intense as you move forward actually freaked me out a bit, really want to play through it but only played the first maybe 10 mins. Seems like a great little title and yeah makes fantastic use of the OLED goodness.



Why not check me out on youtube and help me on the way to 2k subs over at www.youtube.com/stormcloudlive

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One of the reaons is because they are dominated by Nintendo so many people wants to see it like that, 3DS exclusives are way better than certain successful console, but somehow 3DS is the "inferior" one.

They have been incredibly succesful for the industry, there are tons of gems in them and GBA is one of the best consoles ever made with a glorious catalogue of games, they shouldn't be ignored just because they don't have cutting edge technology.



Ganoncrotch said:
JRPGfan said:

"Why are handhelds often seen as inferior or not as important as home consoles?"

Because of the games that are usually sold on them are smaller budget type games.... smaller overall.

Generally that means the gameing experiance is too, some of that is due to the graphics/sound/screen ect being clearly inferior.

This is true in a lot of cases but one brand alone completely turns this theory on its head sadly, Pokemon, arguably the biggest gaming brand in the world right now, the only place you can find a true Pokemon game? On a handheld system, the N64, GC, Wii and even Wii-U all have console spin offs of the franchise and for the most part they are an absolute shadow of the true experience only available on handheld systems.

Just curious, why do you think its sad? For millions, probably billions, of people, Pokemon captures the essence of handheld gaming. As I said before, a few trailers of people coming together from wherever playing their Game Boys, DS, 3DS, etc., kinda shows that the experience of on-the-go play and person-to-person or online interaction show that Pokemon's place in handhelds is still significant. Even competitive Pokemon tournaments show that as well. Of course, home consoles could show greater resolution, graphics, online, and power to create bigger experiences, but they lose what made Pokemon special on handhelds, even as technology evolved. To be able to play on the go while progressing through gyms, capturing Pokemon, then later sharing with friends either online or in person. That, in part, created the phenomenon and, ultimately, led Pokemon to become the second best-selling franchises of all-time behind Mario and, as you said, arguably the biggest gaming brand in the world.



When I mention how much I play on my Vita most of my friends don't get it. To them it is like still playing PS3 games when a PS4 exists. I explain the type of games I enjoy and to them these are too niche or too...Japanese (not sure how else to say that).

So while someone like me who grew up in the 90s adores having experience on the go, most of my peers view it as a relic or outdated means of playing games.



Xxain said:
Games from popular series that end up on handhelds are always side stories or not significant to series mythos.

Kingdom Hearts 3D is pretty sgnificant to the story. 



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bigtakilla said:
Xxain said:
Games from popular series that end up on handhelds are always side stories or not significant to series mythos.

Kingdom Hearts 3D is pretty sgnificant to the story. 

Unfortunately, having Kingdom Hearts HD 2.8 coming soon sorta puts down that example...

Though there are other examples such as the Legend of Zelda: the Minish Cap (which shows how Link got his hat, and is considered the second or third game of the supposed timeline) and A Link Between Worlds (basically a reimagination/sequel to A Link to the Past).

Fire Emblem has about five games from its mainline series on handhelds and they, actually, sell much better on handhelds compared to the home console installments.

Metroid Fusion and Metroid II are significant as well. II, while not considered a great game, had important plot points that led to Super Metroid and Fusion is basically the follow-up of Super Metroid and Other M, with a conclusion that gives Metroid fans some hope for a possible sequel to Fusion.

Kirby's Triple Deluxe and Planet Robobot are good examples as well.

Heck, Mega Man Battle Network was completely its own series from the original Mega Man games.

And it's hard to dismiss even some of the handheld Mario games. One introduced Wario and another, some would say, paved the way for a bigger experience in Mario 3D World.



Ka-pi96 said:
Ganoncrotch said:

This is true in a lot of cases but one brand alone completely turns this theory on its head sadly, Pokemon, arguably the biggest gaming brand in the world right now, the only place you can find a true Pokemon game? On a handheld system, the N64, GC, Wii and even Wii-U all have console spin offs of the franchise and for the most part they are an absolute shadow of the true experience only available on handheld systems.

As a big Pokemon fan I've often thought 'I wonder how much better this could be if they went all in on a home console game instead'. I expect many other Pokemon fans have had similar thoughts as well.

I have wondered about that for a while. The thing about it is the trading system, communication, and online. How will that work considering how trading is more of a person to person type of thing. How can they balance the system so it isn't broken? The battling online can work as you could probably create requests to make certain battles. Though I also wonder about communication. People complain about lack of voice chat in Splatoon, but I can't imagine how complicated it could be to communicate with millions of people outside the Americas, especially in a Pokemon game where naming is pretty important. Plus, how could a home console game be accessible to children and be safe enough for them to access online and all? A good chunk of the audience are children after all.



Kai_Mao said:
Ganoncrotch said:

This is true in a lot of cases but one brand alone completely turns this theory on its head sadly, Pokemon, arguably the biggest gaming brand in the world right now, the only place you can find a true Pokemon game? On a handheld system, the N64, GC, Wii and even Wii-U all have console spin offs of the franchise and for the most part they are an absolute shadow of the true experience only available on handheld systems.

Just curious, why do you think its sad? For millions, probably billions, of people, Pokemon captures the essence of handheld gaming. As I said before, a few trailers of people coming together from wherever playing their Game Boys, DS, 3DS, etc., kinda shows that the experience of on-the-go play and person-to-person or online interaction show that Pokemon's place in handhelds is still significant. Even competitive Pokemon tournaments show that as well. Of course, home consoles could show greater resolution, graphics, online, and power to create bigger experiences, but they lose what made Pokemon special on handhelds, even as technology evolved. To be able to play on the go while progressing through gyms, capturing Pokemon, then later sharing with friends either online or in person. That, in part, created the phenomenon and, ultimately, led Pokemon to become the second best-selling franchises of all-time behind Mario and, as you said, arguably the biggest gaming brand in the world.

Oh I didn't mean that it was sad that Pokemon wrecked the theory of "consoles always do games better" I was more saying that it was a sad thing the theory wasn't correct. Perhaps I phrased it incorrectly but I agree completely that Pokemon on handhelds is the best way to play it, or at least it has been for the last 20 years.



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Augen said:
When I mention how much I play on my Vita most of my friends don't get it. To them it is like still playing PS3 games when a PS4 exists. I explain the type of games I enjoy and to them these are too niche or too...Japanese (not sure how else to say that).

So while someone like me who grew up in the 90s adores having experience on the go, most of my peers view it as a relic or outdated means of playing games.

But they are all wrong! :D

Vita for life yo! Also I hope you picked up the Neptunia games which were on sale last month if you love Japanese titles on it? Been having a blast with the first game really enjoyable huge jrpg.



Why not check me out on youtube and help me on the way to 2k subs over at www.youtube.com/stormcloudlive

Ka-pi96 said:
Kai_Mao said:

I have wondered about that for a while. The thing about it is the trading system, communication, and online. How will that work considering how trading is more of a person to person type of thing. How can they balance the system so it isn't broken? The battling online can work as you could probably create requests to make certain battles. Though I also wonder about communication. People complain about lack of voice chat in Splatoon, but I can't imagine how complicated it could be to communicate with millions of people outside the Americas, especially in a Pokemon game where naming is pretty important. Plus, how could a home console game be accessible to children and be safe enough for them to access online and all? A good chunk of the audience are children after all.

I don't see why any of those things would have to be any different. Trading could work the exact same. Communication shouldn't be an issue, if it's fine on handhelds I don't see why it wouldn't be fine on a home console. And I think online could even be better. It could retain all the functions that are currently in Pokemon games but maybe add the option to invite another player in to your game world or something, similar to the way Minecraft does it I guess.

Even if for some reason home consoles were more dangerous for children to play (although I don't understand why they would be), a large part of the audience for stuff like Mario Kart is also children and that has had no problem with online play on consoles.

I guess that could work. But I expect fans would want an MMO and I don't know how communities behave in those types of games, let alone who actually plays MMOs besides hardcore fans and all. 

I would expect Pokemon, if it was an MMO, to be more about communication than Mario Kart. With about 740 Pokemon as of now, I do wonder how they could spread out without being overbearing or too empty. 

Probably the biggest thing it would lose is the portability factor. Pokemon is great for on-the-go play. If NX is a hybrid, then my worry would be less so about the portability factor since you can play in house or on the go and meet your friends and all, which is part of the interaction in Pokemon as shown in trailers and for many fans' experiences.