thismeintiel said:
IkePoR said:
Agree to disagree.
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Fair enough. Good debating with you. Or discussing. Whichever you prefer. 
Ganoncrotch said:

Well then... This works fine... Mario World absolutely refuses to behave and Yoshis Island runs at around 70% speed
I guess it is work done in 2 days of the firmware hack being out so early days yet. Still though, Fusion works perfect and looks... awesome.
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Nice. Hope they get this working full speed for everything. And I'm sure those games will look great on the Vita's screen.
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Yeah, the SNES is actually working shockingly well already on it, (well... titles which do not feature the SuperFX chip so no Yoshis Island) but while I told myself not to just go back and play old titles I've finished so many times.... I already find myself around 3 hours into Super Metroid and Working my way to the first main boss in Secret of Evermore, both games feature nice dark area's which I wanted to see on the Vita screen and was not dissappointed.
I find it strange that this hack currently hasn't been used for playing backups of PSP games at least... the FTP client lets you get right into where the eboot files are stored and happily lets you change the properties of one bubble to be something else in the Vita's home screen, just saying it seems to remove most of the Vitas protection to stop it running unsigned code... and opens up the area's where you need to place PSP games at the very least for them to run, maybe people are just happy to have homebrew on the powerhouse so far, I know I am for sure.
If it is of any interest btw, the emulation I am using for the snes has options to bring the cores up to 444mhz and at that the Vita still runs very cold so I would wager that the Vita clock speed is well above that during games like Killzone that can turn the thing into a pocket handwarmer. I know 2ghz is the max speed that its quadcore can run at, but I also know that it doesn't come near that in real world to stop it from just consuming the battery and burning the plastic off the Vita lol.