It’s hardly an industry secret that Nintendo is the most reluctant console manufacturer of “the big three” when it comes to pushing online play on its latest home console. Xbox Live has really set the benchmark when it comes to providing what players now readily expect from a gaming experience that takes them into the wider virtual world outside of their own machine, Sony also seems to want to reach that same wavelength, but Nintendo still appears somewhat cautious about the whole idea - a decision that could potentially harm the chances of the Nintendo Wii in the years to come.
Nintendo has been reserved about the process of online gaming for years now. While Microsoft had the ambition, foresight (and monetary funds) to pursue the idea as far back as the launch of Xbox Live with the firm’s first console, Nintendo seemed somewhat reluctant. While allowing third parties to dabble in Internet gaming on the GameCube (most notably SEGA, who provided the GameCube’s only online title, Phantasy Star Online), George Harrison, vice president of marketing for Nintendo of America stated at the time in May 2002 that it saw online projects as “a very interesting market” and one that would be “very small” for the foreseeable future.
The rest HERE - http://www.nintendic.com/news/2083
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