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Forums - Gaming - I played full GT5P today.Japn ver

Auron said:
I haven't played GT5:p yet but from past versions there is a dif between forza and GT. So even if you are good in forza it means little when translating to GT. There is def. a difference between good players and noobs when addressing the bumping issue. I used to play GT like a noob and actually got really far in the game (GT2) but when i played a buddy of mine, even when i slammed into him and such i still got my ass handed to me. I dunno how it is now but in past versions if you slammed into players, walls etc.... it actually affected your tires and made controlling your car harder.

GT2 was the only GT that implemented damage. It just wasn't visible. In all the others - including GT5p - there is absolutely nothing stopping people from playing a giant game of bumper cars.




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libellule said:
is it japan version ? or japan version upgraded ?
I'll be honest I dont know. The game was in his machine when I got there. 

 



Only other thing is slight tearing occasionally.

If you're observing tearing, it's not getting 60fps. Most likely, it's not all that close, since they'd use vertical synchronization if they could maintain 60fps. Most of the time I notice tearing on a 60hz display (your TV), it occurs most obviously up between 35-40fps.

It sounds like they're having a bit of trouble keeping the frame rate up. That's very bad for a racer, as 60fps is critical.

And there was talk of this game being native 720p but upscaled to 1080p. Well in replays it's definately 1080p. But in game there is some noticeable jaggies which doesnt appear in other true native 1080p games

The PS3 does not have a scaler, so it cannot scale 720p to 1080p.  Sony's solution is to use very rough pixel ratios -- that is, you render the frame at 960x1080, then double each pixel by width to become 1920x1080.  That's not rendering the game in 1920x1080, mind you, that's doing a very poor man's scaling of 960x1080.



TheBigFatJ said:
Only other thing is slight tearing occasionally.

If you're observing tearing, it's not getting 60fps. Most likely, it's not all that close, since they'd use vertical synchronization if they could maintain 60fps. Most of the time I notice tearing on a 60hz display (your TV), it occurs most obviously up between 35-40fps.

It sounds like they're having a bit of trouble keeping the frame rate up. That's very bad for a racer, as 60fps is critical.
It doesnt happen much. maybe like 3 times in an hour. 

 



IF they have put a damage system in GT2, why dont they put it back in GT5 ????

(I played GT2 but I really dont remember of the damage system ^^)



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libellule said:
IF they have put a damage system in GT2, why dont they put it back in GT5 ????

(I played GT2 but I really dont remember of the damage system ^^)

It was invisible. Your car would start steering funny and other crap would happen to the driving of the car but it would appear fine physically.

It may have been in Arcade Mode only. I don't really recall much about it, other than it existed in the game.

It also may have been an option that was off by default. I don't fully remember.




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selnor said:

The graphics are the best in any driving game period. There are however some noticable little things that detract. Some pop up is present on trackside detail. No tyre marks at all.


Perhaps that's just in the Japanese version?

You can clearly see tyre marks present though in the videos on GT.

Here: http://www.gametrailers.com/player/32172.html



 

Dallinor said:

selnor said:

The graphics are the best in any driving game period. There are however some noticable little things that detract. Some pop up is present on trackside detail. No tyre marks at all.


Perhaps that's just in the Japanese version?

You can clearly see tyre marks present though in the videos on GT.

Here: http://www.gametrailers.com/player/32172.html

Not the ones painted in by artist. I mean the ones made by you as you drive. 

 



selnor said:
Dallinor said:

selnor said:

The graphics are the best in any driving game period. There are however some noticable little things that detract. Some pop up is present on trackside detail. No tyre marks at all.


Perhaps that's just in the Japanese version?

You can clearly see tyre marks present though in the videos on GT.

Here: http://www.gametrailers.com/player/32172.html

Not the ones painted in by artist. I mean the ones made by you as you drive.

 


Uh oh... is hype going to catch up to GT5?  You be the judge!



selnor said:
TheBigFatJ said:
Only other thing is slight tearing occasionally.

If you're observing tearing, it's not getting 60fps. Most likely, it's not all that close, since they'd use vertical synchronization if they could maintain 60fps. Most of the time I notice tearing on a 60hz display (your TV), it occurs most obviously up between 35-40fps.

It sounds like they're having a bit of trouble keeping the frame rate up. That's very bad for a racer, as 60fps is critical.
It doesnt happen much. maybe like 3 times in an hour.

 


Well, the only reason you'd even have veritcal syncronization disabled is if you were having framerate issues.  For example, if you were routinely getting 40fps and you enabled it, your framerate would drop to 30fps.  Otherwise, you'd simply try to maintain at least 60fps and enable vsync.