During the video for Project Scorpio, two minutes of puffery dedicated to Microsoft's bright Christmas 2017, there is a man who speaks with his mouth but betrays everything with his eyes. "This doesn't mean we're leaving the Xbox One behind," he says, but the truth is there to see as his eyes flick away from the camera. Microsoft began its E3 conference by revealing the redesigned Xbox One S - and then, it still amazes me now, closed the show by telling everyone they'd be fools to buy any kind of Xbox One.
E3 conferences are about a lot of different things, but for a platform-holder one goal is paramount: make your hardware desirable, at once keeping the owners happy and making the non-owners want to buy it. Microsoft offered up iterative fare like Gears of War 4 (very pretty) and Forza Horizon 3 (which looked amazing), alongside a look at more original hopes like ReCore and Scalebound (not a great showing, though I keep the faith). All of these games are now subject to the Xbox division's bizarre new interpretation of the word 'exclusive,' which now means cross-platform.
We were told at various points that Kinect was essential for the console to operate (untrue), that it was a fundamental part of the user experience (which was kind of true, even if it was only to turn the thing on), and that we could expect plenty of bespoke software (oops) and general functionality across games. The calls to get rid of Kinect were there from the Xbox One's announcement and, after a disastrous launch, barely six months later a Kinect-less Xbox One model was released at a lower price. And now the second iteration of the console requires an expensive extension lead to even connect - sorry - the thing up. It's amazing how much can change in two-and-a-half years.
"No Scorpio exclusives." It's there, plain as day. Microsoft's message has since dithered in scenes reminiscent of those around the Xbox One's fluffed reveal: Phil Spencer, in an interview published yesterday, said those without 4K TVs wouldn't see the benefit of Scorpio, while elsewhere he stated developers will be free to use all that extra power for more than a bump in resolution. What to believe?
Xbox is in an invidious position, not least because the goal is now to become a PC brand, and it has put itself in a dilemma that damages brands. Most famously, Sega, with various hardware iterations on the hugely-successful Mega Drive, moved focus from supporting the basic console before it should have, spread software teams over the various SKUs, and through this the true next-generation console's development and software support also suffered. PlayStation destroyed the Saturn, but Sega helped. This is not the Xbox situation, and Microsoft has deeper reserves than Sega ever dreamed of, but these things echo for a reason.
You never wonder about why Nintendo is in the games business - but for Microsoft, it's always been more strategic. Xbox offered up lots of answers and predictions of the future at this E3. But it left me with one big question: why will anyone need an Xbox?











, so let's give it a wait and see...