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Forums - Sony - How did Uncharted 3 get a 92 metacritic?

I thought uncharted 3 was excellent. I liked the change of base. It felt like 3 adventures put into one separated by the slower bits in between



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StreaK said:
Veknoid_Outcast said:
Beats the heck out of me. I love Uncharted, Uncharted 2, and Uncharted 4. But 3 is a bit of a mess.

You really hit all the major points. The pacing is off, the focus on clumsy melee is tiring, enemies spawn behind you, the story is recycled, and the aiming and moving is cumbersome.

Plus the final boss battle is a joke. And I don't know who thought walking through the desert for 20 minutes would be fun for the player.

I laughed when I read this actually. Man, what game have YOU played? Because what I played was an awesome gaming experience. I don't analyze things to death I just "experience" it on a dime and take it in immediately. If it works for me within the first 5-15 min I'm usually sold all the way through.

Uncharted 3's overall story and sub characters were not as great as 2's but man oh man the game itself was awesome. The ship graveyard, while doing nothing much for the story actually ends up being the best section ion the entire series. I even doubt Uncharted 4 has a section that will top it but I can't say for now.

Uncharted deserved more than a 92. If Uncharted 2 has a 96, then Uncharted 3 should have been more in the 93-95 range. So far it seems to me Uncharted 4 is definitely the better game so a point or so less than whatever U4 deserves (which to me is probabluy going to end up being in the 94-95 range.)

I'm glad you enjoyed it :)

If you treat the game as an experience, or as a cinematic adventure, I can see why you'd enjoy it more than I did.



pokoko said:

Yeah, I mean, this isn't hard to figure out.  

Here, I'll answer this for every other "how did X game get an X score" thread that pops up:  the people who reviewed the game, on average, liked it more (or less) than you did.

Simple as that.  Maybe the things you didn't like didn't mean as much to them.  Maybe they liked the things you didn't like.  There isn't a concrete formula when talking about opinions.  

 

Not saying it happened with Uncharted 3, as I reckon most people did like it, but there's a thing called Critical Dissonance, which in consequence might make us ask ourselves how certain things got such high scores in the first place, even if technically, the easiest answer would be that one.



It's certainly several notches below UC 1 and 2, especially the second one was sublime, the pacing was incredibly good and the gunplay and acrobatics were tight and fun.



The floating platforms in the ship graveyard was really interesting gameplay wise. Or the sinking ship. Those are the moments where the Uncharted series does things that just don't exist anywhere else. As an experience it's awesome.



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I read, at the time, that they came up with the set pieces first and then wrote a story around it.



d21lewis said:
I read, at the time, that they came up with the set pieces first and then wrote a story around it.

That would definitely explain the shipyard coming out of nowhere.



Boutros said:
The floating platforms in the ship graveyard was really interesting gameplay wise. Or the sinking ship. Those are the moments where the Uncharted series does things that just don't exist anywhere else. As an experience it's awesome.

 

Uh, I dunno. Uncharted is probably the one that does the most visually appealing and polished setpieces like those, but I wouldn't say they "don't exist" anywhere else. I can think of some examples, like the collapsing building at the start of Alone in The Dark, the opening mission of Modern Warfare or the iconic final runaway sequence in Halo while everything else is falling apart.



Lawlight said:
Slarvax said:
Most console exclusives, or games from " big" developers get "great" to "fantastic" scores. How often do you see a exclusive score less than an 80?
Reviewers just aren't harsh enough, in my opinion.

Who are those "big" developers?

The usual. Nintendo, Ubisoft, EA, Naughty Dog, 343, Activision, Take-Two, etc. I'm not saying they make bad games, but they do get praised and high ratings over almost every game they make, deserved or not.



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Wright said:
Boutros said:
The floating platforms in the ship graveyard was really interesting gameplay wise. Or the sinking ship. Those are the moments where the Uncharted series does things that just don't exist anywhere else. As an experience it's awesome.

Uh, I dunno. Uncharted is probably the one that does the most visually appealing and polished setpieces like those, but I wouldn't say they "don't exist" anywhere else. I can think of some examples, like the collapsing building at the start of Alone in The Dark, the opening mission of Modern Warfare or the iconic final runaway sequence in Halo while everything else is falling apart.

I haven't played all of those but I know Modern Warfare did not integrate the sinking of the ship into its gameplay. In Uncharted you can feel the character being affected by the ship going down and the water impairing your movement.