goopy20 said:
Pemalite said:
You should probably play games like Freelancer to understand what Star Citizen is trying to achieve.
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I understand what they're trying to do. And yes, if they can pull it off, it will be mankind's greatest achievement and I will never leave the house again. The only issue I have with SC is that they market it as something that is just too good to be true and that it starts to feel more and more like a money grabbing scheme. I mean hardcore PC gamers are really craving for a game that finally makes the consoles feel like the toys that they are (hence why they always flip out when something like UC4 comes out). And with SC it seems like Chris Roberts is playing the frustrated pc gamers like a damn fiddle, telling them exactly what they want to hear and showing insane features that'll only work in the realm of pc gaming awesomess.
But just think about it: Normally when games get canned it sucks and that's it. But if this Godzilla project gets canned, the $100m that people invested in it will just go up in air. All the money people spend on ships and modules will basically be flushed down the toilet and they will be left with nothing. Hell, it's no wonder that the fanbase is so passionate on the forum when they poured hundreds of dollars in it and have been waiting years for a game to show for it. Personally, I think that it's very likely that SC will never be completed because they just can't stop adding new features to further delay the game... almost as if they're doing it on purpose. I'm also pretty sure that if the game gets canned, Chris Roberts will be laughing his way to the bank regardless.
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Your sarcasm aside, I disagree.
Star Citizens marketing is another kettle of fish entirely and doesn't detract from it's actual technological achievements nor it's funding achievements as it's obviously worked.
Do you honestly think that all trailers are 100% accurate represenation of what you get in the final product? They aren't.
And no, PC gamers aren't flipping out about Uncharted 4, most have embraced what it has achieved and applauded it, myself included, it is a pretty game, no one is denying that at all, we were simply asked if we were impressed by Uncharted 4's graphics and some of us are not, we are entitled to hold that opinion.
As for Star Citizens completion, they will be doing a staggered release, releasing parts of the game as modules, as I am sure that you are aware, multiple modules have already been released, the stretch-goals are also no longer happening, thus there are no farther delays to add more content to the game.
ClassicGamingWizzz said:
Chazore said:
In your opinon like the rest of us on here.
Nott hat it matters trying to discuss about anything else on PC since it will never matter to people on this forum even if something good came up on PC, it would easily be tossed aside for something else, guaranteed every time.
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This is not even true and you always doing this and saying EVERYONE HATES PC things EVERYONE trashs pc people and EVERYONE is against PC, you are on vgchartz since 2014, 2 fucking years and i see you say this like ALL THE TIME.
If you think this way , if you think the VGCHARTZ community is against everything pc all time and you seem to be all about pc and this brings you so much pain why dont you just go away ? Damn, your narrative is is getting so annoying man, all time complaining about this site but you still here. Its almost everyday ffs.
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VGVhartz is not the friendliest PC gamer environment, pretty sure that is common knowledge.
Seriously though, the guy is expressing an opinion, you should accept that and debate in a proper manner.
Teeqoz said:
Teehee. A pet peeve of mine in all space based movies/games is when explosions don't follow the laws of physics (though for some reason I always accept that there is sound, even though there is nothing for the soundwaves to propagate through in space). Don't get me wrong, the graphics look great and all, but it looks like the fragments of the ship that are blown off in the main explosion slow down a while after the explosion, which obviously wouldn't happen, because in space there is no air resistance so there would be no force interacting with the fragments, so them slowing down sort of doesn't follow Newton's first law :-3
(The force of gravity would interact with the fragments, but in such a miniscule way that it in no way could explain how much those fragments accelerate. Gravity's impact on those fragments wouldn't be noticable on this timescale.)
What I'm talking about is particularly noticeable from 0:15-0:20. But I guess it could be that it just looks like they slow down due to the angle and that they are dispersing and becoming harder to see.
EDIT: The first time I thought about this pet peeve was when watcing A New Hope (the special edition). If you see the Death Star explosion, there's a ring/disc that appears on the vertical axis, but there shouldn't be a ring like that since the pressure outside is equal everywhere (ie. zero), so the explosion should just be expanding in a normal spherical shape, with no disc/ring shape on the vertical axis.
https://www.youtube.com/watch?v=KCrxKbJ1ayc
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While you are right to a degree, it's actually not as simple as that... You see all objects with mass creates gravitational pull, that means objects in space actually do slow down or speed up depending how gravity is reacting to it.
For instance you could place 2 apples on a table and they will create gravitational pull on each other, however due to friction and other objects of mass creating their own pulls, they will thus never move.
Whilst you are right about Newtonian Physics, you are forgetting Linear Frame Dragging, which is described in Einsteins theory of General Relativity, the object may seem stationary or travelling at a certain speed, but it's own field may not, it could be rotating, which particles derived from an explosive event tend to be... That has a ton of implications for objects in a vacuum with other objects of mass creating their own pull. (Plus light can create resistence too.)
Plus, keep in mind Star Citizen isn't using 100% accurate real-life Physics, it's actually impossible for us to achieve in real-time, just like 100% realistic video game graphics, but leaps can still be significant...
Most games use Physics pretty sparingly... For example you see a crate, that crate actually has ZERO Physics calculations being performed on it, there is no gravity calculations, nothing. It's just a fixed object, now when you pick up that object or shoot it, Physics is "turned on" and the box crumbles or gets picked up, it's pretty simple in the grand scheme of things and isn't being performed on a massive scale.
Which is where the difference between Star Citizen and Uncharted 4 really show itself, scale. - They are on completely opposite spectrums in that regard.