Johnw1104 said:
setsunatenshi said:
now we're factoring taxes here is it? i'm pretty sure US prices never take taxes into account on advertising, unless you believe there should be different rules for Sony on this.
again, plenty of people have cameras and/or ps moves, especially the type of people that are more likely to support new tech as well as being hardcore fans of the platform. those will be the first people buying up PSVR when the rest waits in the sidelines to test at their friend's place before buying.
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It is immaterial if some Dance Dance people have these things lying around, to market a product as being $400 when really you can't actually use it as intended without dropping another $70 or so is deceptive. It is akin to when the Wii U had a lower price but virtually no hard drive and would use that price in all the marketing with a tiny asterisk beside it, except in that case people actually gave them shit for it.
For all intents and purposes, the entry cost for Sony's VR is much closer to $500 than it is $400, not including the actual console which it requires and exclusively runs on. Consider that the Oculus, a superior piece of hardware, costs $600 while INCLUDING a headset, sensor, remote, cables, Xbox1 Controller, and a game, and it's fairly evident how Sony managed to leave crucial pieces out to make their VR look like it's a far better deal than it actually is.
That they've actually succeeded in convincing everyone to list their VR as being $400 next to Oculus's $600, despite being incomplete while Oculus includes everything you could need, is some of the most successful deceptive marketing I've seen in some time in the industry. Everyone knew they'd get raked over the coals if it came in over $400 (especially as the man in charge of the project expressed "surprise" at the other two costing $600 and $800, as if that was unreasonable) so they took a few necessary components out of the bundle to meet the price ceiling.
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1- people having the camera and the move are the opposite of immaterial, as I said before they are a large sample of the hardest core fans who are extremely fast to adopt the new technologies. A few months after the PS4 was out more than 1 million ps cameras had been sold already, I have no idea on the numbers at this point but the reports are that the camera tends to be somewhat hard to find available on retail. And that is without any great gaming use for it other than streaming. you have not addressed the point that I made, why would me and all those people that supported Sony from day one both on the PS Camera and Move be punished now by having to rebuy the same peripherals they already own?
2- as someone else already pointed out from your answer, there is absolutely no sense to pretend the costs to PS VR should add up with the cost of the entire hardware around it. That line of a VR ready PC costing 1000$ is absolute BS, if you'd really need to build it from scratch it would be up to 1500 at least. There's plenty of top of the line components and peripherals needed, people often forget to add PSU's, high end monitor, gaming mouse+keyboard, game controller, windows (for those who pay for it), etc. So both the Vive/Rift or PSVR are selling themselves to someone like me who already owns a fully ready PC as well as a fully ready PS4 to take advantage of those. The 400$/€ is all I need to see since everything else I already had previously for other purposes. If I buy some shower curtains I shouldn't have to factor the cost of the house I'm living in to install them, right?
3- lastly, regardless of the headset being better/worse when compared to other ones we will have to wait and see when it's out, but the reason why I own both consoles and PC is because I can get the best experiences in each. And if Sony will provide official or unofficial support to PSVR on PC, I might not even need to drop the other 900$ on the VIVE since my 400$ solution could simply work for both my PS4 and my PC.