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Forums - Nintendo - Zero Punctuation: Star Fox Zero (Effort)

Mar1217 said:
Mystro-Sama said:
Not only that but the game is 4 HOURS!!!... 4 FUCKING HOURS!!! If this wasn't Nintendo they would be getting insane shit for it.

Just making that statement demonstrates how much a lot of people never understood the point of a Star Fox game 

So, you're saying that even though Mario games adapted and have enough content to justify a 60 bucks purchase, it's okay if Star Fox doesn't do it because it's not the point of it? I don't really understand what's the point you're trying to make, please explain.



I'm now filled with determination.

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GoOnKid said:

Another video bashing the controls. Read: another editor who sucks at playing. I suggest stop crying and just play the effing game! You'll get better quickly. The controls really aren't that hard to learn, seriously. And we all know about the length and what's behind it. Star Fox games are not meant to be played just once and then left in the shelf forever like 90% of other so called AAA games. Why do people always forget that? It's about mastering it, and if you're too lazy to do so, you're to blame yourself and not the game.

So, how is the player's fault that the controls suck? Or that they're needlessly gimmicky? That's not what people wanted, Ninty knew that, they didn't care and now they're receiving the proper punishment for it, end of story.



I'm now filled with determination.

ArchangelMadzz said:
Mar1217 said:

Just making that statement demonstrates how much a lot of people never understood the point of a Star Fox game 

I'll remember that for when someone mocks The Order:1886's Length 'Bro you just don't understand the point in the game'

Rail shooters like Star Fox and Panzer Dragoon are about replayability: learning the levels and practicing to get the perfect scores. I'm going to guess 1886 is no such game: it's not on rails for example.



KLAMarine said:
ArchangelMadzz said:

I'll remember that for when someone mocks The Order:1886's Length 'Bro you just don't understand the point in the game'

Rail shooters like Star Fox and Panzer Dragoon are about replayability: learning the levels and practicing to get the perfect scores. I'm going to guess 1886 is no such game: it's not on rails for example.

So any arcade game should be $60? In the modern gaming market $60 for a game that short is terrible.



Mystro-Sama said:
Mar1217 said:

Just making that statement demonstrates how much a lot of people never understood the point of a Star Fox game 

A publisher should not be charging $60 for a game thats 4 hours, period. I don't give a damn what the "point" of the game is.

Replayability would ensure the game is longer than four hours.



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betacon said:
KLAMarine said:

Rail shooters like Star Fox and Panzer Dragoon are about replayability: learning the levels and practicing to get the perfect scores. I'm going to guess 1886 is no such game: it's not on rails for example.

So any arcade game should be $60? In the modern gaming market $60 for a game that short is terrible.

I never said "any arcade game should be $60"



I'm not sure why people are bringing up the replay value argument in the case of Star Fox Zero when there's a lot of people who don't greatly enjoy the game as it is ...

You can put in as many intentions as you want to make players replay the game but if they express absolutely no desire to do so then the point may as well have been thrown out of the window ...



fatslob-:O said:
I'm not sure why people are bringing up the replay value argument in the case of Star Fox Zero when there's a lot of people who don't greatly enjoy the game as it is ...

You can put in as many intentions as you want to make players replay the game but if they express absolutely no desire to do so then the point may as well have been thrown out of the window ...

The reason I bring up the replay value aspect of Star Fox and rail shooters in general is because people complain about the campaign being short, not the gameplay being bad.



GoOnKid said:

Another video bashing the controls. Read: another editor who sucks at playing.

I've had this excuse thrown at me too many times as damage control. The "Developer is always right" excuse no longer works, especially not for Nintendo's recent output.

The reason everyone hates the controls is because they expected them to be as precise and intuitive as Star Fox 64. There is no reason why they couldn't have the control system the same (no matter what anyone says it's a remake after all) but they chose a gimmick to base controls around and stuck with it without thinking. And then Nintendo fans wonder aloud why it's been a sales disaster...



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silvergunner said:
GoOnKid said:

Another video bashing the controls. Read: another editor who sucks at playing.

I've had this excuse thrown at me too many times as damage control. The "Developer is always right" excuse no longer works, especially not for Nintendo's recent output.

The reason everyone hates the controls is because they expected them to be as precise and intuitive as Star Fox 64. There is no reason why they couldn't have the control system the same (no matter what anyone says it's a remake after all) but they chose a gimmick to base controls around and stuck with it without thinking. And then Nintendo fans wonder aloud why it's been a sales disaster...

I think the reception of the controls are more mixed than "everyone" hates them as you pointed out. I've read reviews and comments and not everyone thinks that way. I personally like the controls. Sure they got getting used to but I had no problem looking between the two screens and I got better playing the game. It was probably because I could easily lay back while playing since my tv's not on a high table and use my peripheral vision effectively to know what's going on on both screens. I enjoyed the challenges and new take on the remake. I don't regret paying $60 for the bundle as I enjoyed Zero and I hope to play Guard later on. That's why the reviews and Meta are more mixed than anything. 

I really don't like this call for Miyamoto to retire and all. I believe he's still got something to give. Again, as others have said, he was involved in the Galaxy games (some consider two of the best games of all time), Metroid Prime (which became a revolution and evolution at the same time), Wii Sports (one of the reasons why the Wii became what it is), Pikmin (all the games), and even in Splatoon (encouraged the young devs he's mentoring to create appeal which led to the squids and the breakout success and popularity, especially in Japan with all the concerts and other live events). He's mentoring the young devs and setting them up for the future. Sure he's not perfect (who ever is), but I think he's still needed as that creative leader and mentor. Again, my opinion based on what i know and have seen him do lately (which has had its ups and downs, which kinda reflects Nintendo's situation right now having to handle the 3DS and Wii U).