barneystinson69 said:
binary solo said:
I disagree there.
Uncharted 2, though there was nothing really wrong with UC:DF.
Mass effect 2, by a substantial margin. Though again Mass Effect was a very good game, and I think story-wise was more interesting than ME2.
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Sorry, but I disagree with you there. Excluding gameplay, it was worse in every category. It scaled back significantely on RPG elements, introduced lazy elements like ammo(for a futuristic shooter, this made no sense), and was far more linear (exploration cut back, and just the general missions as well).
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I didn't mind the scaling back of the RPG elements. I found them a bit tiresome in ME. But could be the order in which I played them. Being a PS3 gamer I played the games in the following order: ME2 (killed Wrex in the back story), ME3, ME1 (didn't kill Wrex), ME2, ME3. So my frame of reference was really ME2. Which also meant I knew all the main story beats in ME before playing it. It was still great playing ME so that I learned all the finer points of the story that are absent from playing ME+watching the interactive motion comic. I think people value non-linearity too much as a virtue in itself. It's an element of game design that can be done well or badly. Decreasing the lineariy of a franchise is not inherently good or bad. IMO most of the non-linearity in ME was there without much purpose. Pissing around driving criss cross over a segment of a planet's surface was mostly a pointless time sink and was only interesting the first 2 or 3 times. There was more openess in the Citadel, but it was still a walled garden and only a small segment of the Citadel. My dream of the Citadel being entirely explorable was never achieved. Of course you could base an entire game on an open world Citadel, which I would kinda like to see.
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