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Forums - Gaming - Lichdom is the worst-performing game Digital Foundry has ever tested

Wheres the quality control?



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It is a shame, because it is a really fun game on PC.



hershel_layton said:
dear god...Why don't they just use a different engine?

You say that is if it is simple... 



This should never have been allowed to release in such a state.

It's bad enough that 20fps drops still happen in major releases, but a 15fps average is utterly unacceptable.
This is the equivalent of selling a new car that can only stutter along at 30kph. The developers should be ashamed of themselves.



Does anyone know why Cryengine games seem to have so much trouble with consoles?



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JRPGfan said:
Does anyone know why Cryengine games seem to have so much trouble with consoles?

Dunno but I could ask the same for id Tech 5 engine with PC, was an absolute mess to look at for Rage and Wolfenstein.



Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.

Ruler said:

and people trust these third party developers like Bioware complaining about the PS4 Neo. They would like to develop their games as lazy as possible, here you can see this indie developers robbing peoples cash for zero effort on a normal PS4 because they know they can

Bioware did not complain. Their retired co founder did

 

But I agree. developers don't need the Neo to release unoptimized projects, we it all the time. This degree of failure us rare though lol



I don't know why they are porting these kinds of games from a more powerful machine (PC), when there are other genres like Tbs that would run on ps4 and sell well without frame rate issues being relevant!!



hershel_layton said:
dear god...Why don't they just use a different engine?

the main question is why they used an old CryEngine 3 build, when the engine has been updated a lot in the meantime afaik without losing intercompatibility between versions

 

JRPGfan said:
Does anyone know why Cryengine games seem to have so much trouble with consoles?

not sure why DF wants to partly fault the engine here, Evolve for instance performed very well on it's 30fps lock, while Everybody's Gone to the Rapture should have been locked to 30fps, as the game operated between 30-40fps 99% of the time - together with Ryse (which had some framerate issues) those are the most prominent released CE games for 8th gen

I think CEs biggest issue is that it's mostly used for low budget productions that don't take the time to finetune their games



cfin2987@gmail.com said:

I don't know why they are porting these kinds of games from a more powerful machine (PC), when there are other genres like Tbs that would run on ps4 and sell well without frame rate issues being relevant!!

 

This game (on pc) almost runs the same on 2 CPU cores, as ones 12 threads (6 cores).

Its because its not multi threaded well.

What happend when you have 8 semi weak cpu cores? and the game only uses like 2 of them for much of anything?

 

You get performance like we re seeing here by Digital Foundry.

Its because of the way the game was coded, and how little effort went into the port.