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Forums - Gaming - Fun/time vs Time/Price?

Veknoid_Outcast said:
Ultimately, I just want to play great games. Sometimes a great game costs $60 at launch; sometimes it costs $10. Some legendary games can be played for hundreds of hours; others can be beaten in an afternoon.

I don't mean to prevaricate. It's just that there's no hard and fast rule on this complicated subject.

What they said.



I Love Playstation, but my uncle works at Nintendo.

 

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bigtakilla said:
It's hillarious seeing all these "I rather have something short and fun then longer and bland", as if that are the two options. If a developer can't come up with something longer than 4 HOURS for an adventure game, then the cost of the game should not be $60.

But the same developer could padd 6 more hours of bland filler gameplay/quest/movies, making what would be 4 hours of a great game into a 10hours bland game. This in essence shouldnt add value to the game, cause I would prefer short and sweet, given fun/time ratio.



Given the fact that I rarely buy games on launch/full price, and I have a large backlog, I definitely prefer shorter, less drawn out experiences.



solidpumar said:
bigtakilla said:
It's hillarious seeing all these "I rather have something short and fun then longer and bland", as if that are the two options. If a developer can't come up with something longer than 4 HOURS for an adventure game, then the cost of the game should not be $60.

But the same developer could padd 6 more hours of bland filler gameplay/quest/movies, making what would be 4 hours of a great game into a 10hours bland game. This in essence shouldnt add value to the game, cause I would prefer short and sweet, given fun/time ratio.

No, then you're rewarding developers for being lazy. Maybe if there isn't rougly 10 hours of gameplay, they shouldn't charge the same price. 

In essence I'm not saying there are anything wrong with 4 hour games, some can be pretty great, but charging $60 for it? Hell no. It seems like all comments that defend the price seem to think that people such as myself are saying there shouldn't be 4 hour games. That's not true. I'm fine with 4 hour games.



i'm have far more money than time. long games are a turn off for me. i like games that do something really well and know not to overstay their welcome.

it's part of why i like indies. $15 for 5-10 hours of a unique idea and then off to the next great idea,.. perfect for me.

 

 

that said,.. rocket leauge has been the best game ever for me.   hundreds of hours of games played / "free"