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Forums - Sony - Insomniac: RAC Takes Around 11 Hours To Complete Without Finishing Everything

Teeqoz said:
Anfebious said:
So it lasts the same amount of hours as any other R6C game? What a surprise!

Longer than Into the Nexus which is the closest comparison pricewise.

Nice, more bang for your buck.



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11hrs is good...now to buy from now it it can hopefully be downloaded by tomorrow or should i wait is the question...wonder if my daughter will like it



Baddman said:
11hrs is good...now to buy from now it it can hopefully be downloaded by tomorrow or should i wait is the question...wonder if my daughter will like it

How old is your daughter, and what other games does she like?



midrange said:
This is more like it. Games should be this long at least. That way games aren't relying on "replayability," which differs from person to person. Not every one is a completionist, and devs should take that into account when considering game size (looking at you starfox)

That's like saying Mario Kart shouldn't be unplayable. Star Fox is designed with replayability in mind, and designing a game to be replayable isn't a bad thing



 

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midrange said:
This is more like it. Games should be this long at least. That way games aren't relying on "replayability," which differs from person to person. Not every one is a completionist, and devs should take that into account when considering game size (looking at you starfox)

Yeah except starfox is fine the way it is. Every game has an audience. It's designed with replaybility in mind. 



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Teeqoz said:
Baddman said:
11hrs is good...now to buy from now it it can hopefully be downloaded by tomorrow or should i wait is the question...wonder if my daughter will like it

How old is your daughter, and what other games does she like?

5. She likes skylanders, mario 3d world, mario kart 8, splatoon, and donkey kong(which she sucks horribly at)



b00moscone said:
midrange said:
This is more like it. Games should be this long at least. That way games aren't relying on "replayability," which differs from person to person. Not every one is a completionist, and devs should take that into account when considering game size (looking at you starfox)

That's like saying Mario Kart shouldn't be unplayable. Star Fox is designed with replayability in mind, and designing a game to be replayable isn't a bad thing

While both games are designed for replayability in mind, Mario kart focuses on person to person gameplay whereas starfox is single player that focuses on branching paths that have to be manually coded in. It's the same reason as to why pokemon stadium has had a stronger run than pokemon snap.

This is why I like how Ratchet and Clank compensates by having a substantially larger story



40$ for a good platformer (something we have to little of) and 11-15 hours of enjoyment in a pixar like world? sign me up.

I hope this game does really well sales wise, and they make some follow ups to it.



KLAMarine said:
midrange said:

2) I was referring to the $45 standalone digital price of starfox (only works for digital), compared to the $40 price tag of R&C. The fact that the physical game FORCES the star fox guard purchase is also annoying

Then I'll wait for it to either go on sale or buy it second-hand. Simple.

Which is why I use the word annoying. It's not the end of the world, just really inconvenient. In the end, both games will probably do fine. I just feel that Ratchet and Clank has been doing a lot of consumer friendly practices (the likes of which I would have wanted in starfox)



midrange said:
KLAMarine said:

Then I'll wait for it to either go on sale or buy it second-hand. Simple.

Which is why I use the word annoying. It's not the end of the world, just really inconvenient. In the end, both games will probably do fine. I just feel that Ratchet and Clank has been doing a lot of consumer friendly practices (the likes of which I would have wanted in starfox)

I agree.